temporvicis

temporvicis t1_iy41lfi wrote

Honestly, two things. First, the ubiquity of networked devices that are relatively cheap but provide robust connectivity. Second, gaming as a service - or MMORPGs. The hardware exists and can be had, but the price isn't there yet for consumer level purchase. So to get some sense of VR and AR you have to have a server process for the device you're using. They are doing A LOT of processing.

Once the retail price for the hardware is withing reach of average consumers, it'll start to become commonplace.

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