Honestly, two things. First, the ubiquity of networked devices that are relatively cheap but provide robust connectivity. Second, gaming as a service - or MMORPGs. The hardware exists and can be had, but the price isn't there yet for consumer level purchase. So to get some sense of VR and AR you have to have a server process for the device you're using. They are doing A LOT of processing.
Once the retail price for the hardware is withing reach of average consumers, it'll start to become commonplace.
temporvicis t1_iy41lfi wrote
Reply to Why is VR and AR developing so slowly? by Neurogence
Honestly, two things. First, the ubiquity of networked devices that are relatively cheap but provide robust connectivity. Second, gaming as a service - or MMORPGs. The hardware exists and can be had, but the price isn't there yet for consumer level purchase. So to get some sense of VR and AR you have to have a server process for the device you're using. They are doing A LOT of processing.
Once the retail price for the hardware is withing reach of average consumers, it'll start to become commonplace.