mtanderson

mtanderson t1_jaej5cn wrote

Reply to comment by MrMeow_Meow in Xbox or PS5 by Stankie_6504

We’re all good. I edited my previous comment cause I felt bad but I realize it doesn’t make your reaction look justified anymore, not my intention lol

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mtanderson t1_jad0dpi wrote

Reply to comment by Stankie_6504 in Xbox or PS5 by Stankie_6504

Ok yes I’ll stay on topic. Satan got a steam deck recently and said it was tight. I’m going to go check it out on Saturday if you want to come through and don’t mind eternal torture

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mtanderson t1_ja6sgbx wrote

Don’t listen to gaming subs if you want an unbiased opinion tbh. The console wars are still active especially on Reddit. But I recommend ps5 for the games more than anything, series X is good too, just stay away from Series S

Edit: look into steam deck too. Never had one myself and can’t speak to it, but it seems like a more powerful switch but with PC/Steam games instead of Nintendo

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mtanderson t1_ja1c1dx wrote

I see you’ve given up on your whole argument considering you admitted financial limitations in making sure both Series S and X are optimized. You don’t see this argument with the PS5 digital version because it’s the same specs, thus takes less time and money to optimize. It’s on Microsoft if their budget console doesn’t live up to developer expectations.

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mtanderson t1_ja18xlj wrote

Saw your previous edit and thought it was funny. Literally the same website you sourced has two articles with developers corroborating that ps5 is easier to develop for and provides much more detail.

https://gamingbolt.com/ps5-is-superior-to-xbox-series-x-in-various-other-ways-according-to-devs-jason-schreier

https://gamingbolt.com/ps5-is-better-than-xbox-series-x-in-terms-of-coding-according-to-crytek-developer

> Bro development for the series x and s is the exact same thing

Time has to be spent optimizing the series S version to make sure it works okay while also having feature parity with the X, which is literally holding up the Xbox version of Baldurs Gate 3. Imagine what the team could be working on if they didn’t have to spend time making it work on the Series S instead.

Edit:

A developer with a name in case you missed it

> One developer who seems to prefer what Sony are doing is Crytek rendering engineer Ali Salehi. Speaking in an interview with Persian website Vigiato, Salehi dropped some interesting details on the tech of both consoles. The article has since been removed for unknown reasons but thanks to users on ResetEra, we still have translations of what Salehi said.

> According to Salehi, the PS5 is a console that’s much easier to code and develop for than the Xbox Series X. He cites multiple reasons for this, one of them being the fact that the Xbox Series X, much like its predecessor, splits the RAM in two, with both having different bandwidths, which will be one of several factors that will create bottlenecks and prevent the console from reaching max capacity.

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mtanderson t1_ja15yog wrote

> You have way more freedom. You don’t have to worry about the framerate as much. You can instead crank it up to a higher framerate. In the end it’s easier to develop for Xbox Series X than any other console.

Freedom seems to be the only reason given. It’s interesting that he called out high framerate because Xbox Series X has a more stable resolution than framerate as compared to PS5. So I don’t know how well this holds up.

Notice that only the Series X is mentioned, not the Series S. In isolation sure, series X could be easier than PS5, but devs do not have the option to only develop only for series x. And I don’t think they can ignore PC either.

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mtanderson t1_ja14o2s wrote

Atomic hearts, Hogwarts legacy, AC Valhalla, Baldurs Gate 3 (unreleased, but they are having trouble getting split screen to work on both the X and S)

What’s your source that Xbox should be easier to optimize? Doesn’t really make sense because they have to make it work for a bunch of different specs instead of just one.

Another one for ps5: https://www.playstationlifestyle.net/2021/05/12/ps5-miraculously-little-pushback-developers/

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