losbadhombres
losbadhombres OP t1_iy3hk22 wrote
Reply to comment by Marilyn1512 in Prima Luce, me, 3D, 2022 by losbadhombres
Thank you! I have a big “fog volume” in the scene that scatters the light, makes it hazy and gives it depth.
losbadhombres OP t1_iy3fquc wrote
Reply to comment by Dyspaereunia in Prima Luce, me, 3D, 2022 by losbadhombres
Hahaha
losbadhombres OP t1_iwv3kkn wrote
Reply to comment by le_brucier in Caradhras, me, 3D, 2021 by losbadhombres
World Creator to build the terrain, being into cinema 4D, use forester c4d plugin to create the vegetation, and octane render for textures, lighting and rendering.
losbadhombres OP t1_iujksip wrote
Reply to comment by Beli_Mawrr in La Bagnante Adornata, me, 3D, 2022 by losbadhombres
Now this is the tip I've been waiting for!
losbadhombres OP t1_iujf5pq wrote
Reply to comment by PettyTardigrade in La Bagnante Adornata, me, 3D, 2022 by losbadhombres
Ha! I'll embrace it!
losbadhombres OP t1_iujbn6q wrote
Reply to comment by Fragahah in La Bagnante Adornata, me, 3D, 2022 by losbadhombres
I have a lot of old masters that inspire me but I don't really work of a straight up freference. More details:
https://www.reddit.com/r/Art/comments/yi9lp3/comment/iui853y/?utm_source=share&utm_medium=web2x&context=3
losbadhombres OP t1_iujb3us wrote
Reply to comment by k__z in La Bagnante Adornata, me, 3D, 2022 by losbadhombres
Yes, I definitely understand the hesitation with DAZ. I've been using it for years and have learned to improve on it a lot. If I were to start again, I'd probably pick up ZBrush a lot earlier and try to master that. DAZ is simple but limited, whereas ZBrush has a steeper learning curve but gives you much more control.
losbadhombres OP t1_iui9vfn wrote
Reply to comment by tolerablycool in La Bagnante Adornata, me, 3D, 2022 by losbadhombres
Thank you. I'm glad you noticed the vein!!
losbadhombres OP t1_iui853y wrote
Reply to comment by k__z in La Bagnante Adornata, me, 3D, 2022 by losbadhombres
I didn't not sculpt from scratch, like in Zbrush. I use DAZ studio, Cinema 4D and Octane render as the main programs along with other plugins. I create the model in DAZ which is actually pretty simple, pose the model in the program and then export to Cinema 4D. I then build the scene around the imported model. I have an Octane Render plugin for C4D that I use to light and texture the whole scene. For me, the lighting and texturing is the where 90% of the work comes from. One skin texture alone is made up of 16 or so maps plus several hundred other parameters.
I also use a particle system like XParticles to simulate and create dynamic cloth. That can also be tricky because it's following the built-in physics engine so you have to keep fiddling with it to get it the way you want—such as adding turbulence here and tweaking gravity there.
losbadhombres OP t1_iui3y8i wrote
Reply to comment by DangerMacAwesome in La Bagnante Adornata, me, 3D, 2022 by losbadhombres
Thank you! The skin is the thing I've spent the most time over the years trying to perfect.
losbadhombres OP t1_iui3pjv wrote
Reply to comment by wantonballbag in La Bagnante Adornata, me, 3D, 2022 by losbadhombres
You're right. Thank you for pointing that out. The compression stuff throws me for a loop sometimes. Looked back at the file and realized that I should have compressed in photoshop as Bilinear, but I think it was set to Automatic and that's why it looks faux-sharp in some areas and has that boxy-looking compression around the face specifically. I learned something today. lol
losbadhombres OP t1_iui00g1 wrote
Reply to comment by RedditExecutiveAdmin in La Bagnante Adornata, me, 3D, 2022 by losbadhombres
Much better name. Lol
losbadhombres OP t1_iuhz806 wrote
Reply to comment by [deleted] in La Bagnante Adornata, me, 3D, 2022 by losbadhombres
It’s a brand new piece. Finished it last night.
losbadhombres OP t1_iy3ma9z wrote
Reply to comment by Vacuum-energy in Prima Luce, me, 3D, 2022 by losbadhombres
A halo. I like incorporating halos in my pieces, sometimes for no reason other than I just like how it looks.