losbadhombres
losbadhombres OP t1_je64fzt wrote
Reply to comment by Bender3455 in Lo Specchio, me, Digital 3D, 2020 by losbadhombres
Thank you! I’m essentially playing photographer, but with more control of environment.
losbadhombres OP t1_je644wt wrote
Reply to comment by Alvaro1555 in Lo Specchio, me, Digital 3D, 2020 by losbadhombres
Ha that’s interesting
losbadhombres OP t1_je61y4c wrote
Reply to comment by zeldanar in Lo Specchio, me, Digital 3D, 2020 by losbadhombres
Thank you!
losbadhombres OP t1_je6010u wrote
Reply to comment by Bender3455 in Lo Specchio, me, Digital 3D, 2020 by losbadhombres
It’s all 3D. Character creation, posing, scene building and lighting and texturing. Even the fog and clouds are 3D
losbadhombres OP t1_je4j9gy wrote
Reply to comment by garrikkaufman in Lo Specchio, me, Digital 3D, 2020 by losbadhombres
Thank you. Nerded out about it.
losbadhombres OP t1_j6js4fp wrote
Reply to comment by hadbetterdaysbefore in La Torta Sabbiosa, me, Digital 3D, 2023 by losbadhombres
Ahahah
losbadhombres OP t1_j6jbfn0 wrote
Reply to comment by IllrCa in La Torta Sabbiosa, me, Digital 3D, 2023 by losbadhombres
Senza senso. Uno scherzo per mia moglie
losbadhombres OP t1_j6im3qa wrote
Reply to comment by Automatic-Laugh9313 in La Torta Sabbiosa, me, Digital 3D, 2023 by losbadhombres
🫶
losbadhombres OP t1_j6ilnvv wrote
Reply to comment by Automatic-Laugh9313 in La Torta Sabbiosa, me, Digital 3D, 2023 by losbadhombres
Thank you!
losbadhombres OP t1_j6i1q6l wrote
Reply to comment by Drblackcobra in La Torta Sabbiosa, me, Digital 3D, 2023 by losbadhombres
Thank you! I appreciate your kind words!
losbadhombres OP t1_j6hqmsy wrote
Reply to comment by DeidreNightshade in La Torta Sabbiosa, me, Digital 3D, 2023 by losbadhombres
Hi thank you! I use Daz 3D for character and posing development, Cinema 4D for scene building and Octane Render for lighting, texturing and volumetrics
losbadhombres OP t1_iy6x6af wrote
Reply to comment by SaintNord in Prima Luce, me, 3D, 2022 by losbadhombres
It’s a different model
losbadhombres OP t1_iy63vsh wrote
Reply to comment by badpeaches in Prima Luce, me, 3D, 2022 by losbadhombres
Hahaha! My favorite comment
losbadhombres OP t1_iy5n8rg wrote
Reply to comment by newaccount47 in Caradhras, me, 3D, 2021 by losbadhombres
Yep. That’s what I’m using for the vegetation.
losbadhombres OP t1_iy5hlca wrote
Reply to comment by Much_Walk_3950 in Prima Luce, me, 3D, 2022 by losbadhombres
First light
losbadhombres OP t1_iy5fyr8 wrote
Reply to comment by cipri_tom in Prima Luce, me, 3D, 2022 by losbadhombres
Yes I can move the camera all around. I chose this exact spot because the curve of back and side of face was at the angles I wanted. A little bit to the left or right quickly changes the leading lines and how the light plays off them.
losbadhombres OP t1_iy4z2xg wrote
Reply to comment by ThisOnePlaysTooMuch in Prima Luce, me, 3D, 2022 by losbadhombres
DAZ studio, Cinema 4D, Octane Render, Forester C4D and XParticles.
losbadhombres OP t1_iy4u0sn wrote
Reply to comment by fudog1138 in Prima Luce, me, 3D, 2022 by losbadhombres
It's all in Cinema 4D and the whole thing is 3D—no photography. The fog volume is just a giant cube of fog in the background with more density and another one with much lower fog density in the foreground.
Also I have two lights: one is a daylight simulator right at sunrise which is allowing the BG fog to glow, and the other one is a giant softbox that is working as my key light. Has a pretty low Kelvin.
losbadhombres OP t1_iy4mm86 wrote
Reply to comment by TheBman26 in Prima Luce, me, 3D, 2022 by losbadhombres
The whole piece is 3D: the model, the fabric, the vegetation… etc.
losbadhombres OP t1_iy3x770 wrote
Reply to comment by infinitemortis in Prima Luce, me, 3D, 2022 by losbadhombres
DAZ Studio, (but I would recommend ZBrush if I were to start over), Cinema 4D, and Octane Render.
losbadhombres OP t1_iy3u50f wrote
Reply to comment by pinkpitbull in Prima Luce, me, 3D, 2022 by losbadhombres
Thank you I appreciate your kind words.
losbadhombres OP t1_iy3sbbd wrote
Reply to comment by pinkpitbull in Prima Luce, me, 3D, 2022 by losbadhombres
These are 3D, so there's no drawing per se. I may sketch out a pose idea that I'm working through, but typically I create 3D models using some references, but as for posing them, that can happen a number of ways like an original idea or emulating another artists model pose. You could say that a 3D model acts like a real model because you can pose them and keep tweaking their position until you get exactly what you want.
losbadhombres OP t1_iy3qfj7 wrote
Reply to comment by infinitemortis in Prima Luce, me, 3D, 2022 by losbadhombres
No sorry I don't. There's a lot of really good Cinema 4D and Octane Render tuts out there. That's how I learned how to do things.
losbadhombres OP t1_iy3n2cl wrote
Reply to comment by RoughBeardBlaine in Prima Luce, me, 3D, 2022 by losbadhombres
I don’t use Blender. I use DAZ studio for the model and pose, then I drag it into Cinema 4D for scene building and finish with Octane Render for the materials and lighting (which takes the majority of time).
losbadhombres OP t1_je7md04 wrote
Reply to comment by munchkickin in Lo Specchio, me, Digital 3D, 2020 by losbadhombres
Should be that simple 🤷♂️