ikantolol

ikantolol t1_jdmak4g wrote

it's different,

colons are commonly used for emphasis, show dialogue, introducing lists or text, and clarifying composition (the one in your example)

while semicolons from what I understand, is used to join two different sentences that stem from one same idea where using a period is too strong (as it's end a sentence and would introduce a new idea), and using a comma is too weak (as it's used to continue the previous words without ending a sentence).

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ikantolol t1_j23nqpg wrote

JRPGs are notorious for this, many says the genre mainly focuses on story as they put less effort on combat but goddamn the thing you have to know is ridiculous.

Final Fantasy 8 is one such case with GF (a.k.a Summons/Eidolons), how you equip it, how you level it up, how it interacts with status, how it interacts with equipped spells, and its magic system that doesn't use mana point but instead act like a perishable items, which depends on how you do things, you can be massively underpowered in the endgame or ridiculously overpowered since Disc 1.

other genre that's notorious with having too many mechanics is the 'Grand Strategy' genre, basically all Paradox games (Hearts of Iron, Crusader Kings, Europa Universalis). You could open several semesters of class just to teach these games' basic mechanics.

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