gromolko
gromolko t1_jaxg00c wrote
Reply to Game Theory's ultimate answer to real world dilemmas: "Generous Tit for Tat" by TryingTruly
I thought tit-for-tat - strategies were shown to be powerless against swarming the competitions with master / slave bots, where the first few exchanges are a code to establish whether an alliance exists and the slaves are programmed to destroy non-allied participants regardless of the cost to themselves and to give points to their masters. That would explain why cults seem to be doing really well in reality right now.
gromolko t1_jaziow5 wrote
Reply to comment by SNRatio in Game Theory's ultimate answer to real world dilemmas: "Generous Tit for Tat" by TryingTruly
I imagine it would be possible to programm a multi level hierarchy so that "point providers" (although probably not the "suicide bombers" ) can still give an advantage to their higher-ups in later iterations of the tournament. Also, I imagine having a lot of offspring from the first iteration gives a statistical advantage to the "masters" , especially since they just can use a forgiving tit for tat strategy when their opponent doesn't identify as a member of the cult.