>The very pretentious gaming term is "ludonarrative dissonance"
I honestly don't understand what's pretentious about it. If a game is full of cutscenes that are grounded in reality, maybe even adding a lot of weight to each kill/death that happens in cutscenes, then it feels very odd when during gameplay you're killing countless numbers of people nonchalantly. If I feel a disconnectedness/dissonance there, why does that make me pretentious?
deerdn t1_jcm99zk wrote
Reply to comment by Prax150 in What can future Game Adaptations learn from the success of The Last of Us? by EchoBay
>The very pretentious gaming term is "ludonarrative dissonance"
I honestly don't understand what's pretentious about it. If a game is full of cutscenes that are grounded in reality, maybe even adding a lot of weight to each kill/death that happens in cutscenes, then it feels very odd when during gameplay you're killing countless numbers of people nonchalantly. If I feel a disconnectedness/dissonance there, why does that make me pretentious?