It also allows for further studies to be made with the sole purpose of including those blind spots that were found in the previous ones, it's like adding Lego blocks together one by one without realizing you're actually building the Millennium Falcon.
apartsell95 t1_ix14i9s wrote
Reply to comment by PriorTable8265 in Survey on 12,000 secondary school-aged students (12-18Y) shows that although many adolescents are spending considerable time gaming (at least 3.5hours/day),it is not having a negative impact on the wellbeing and 44% of ‘heavy’ gamers reported higher wellbeing than those who play less or don’t play by giuliomagnifico
It also allows for further studies to be made with the sole purpose of including those blind spots that were found in the previous ones, it's like adding Lego blocks together one by one without realizing you're actually building the Millennium Falcon.