ScampersInATuxedo

ScampersInATuxedo t1_ja8flr7 wrote

After my experience with the PS2 and GameCube, I told myself I would never purchase a game unless I'm ready to play it.

I often bought games with the intention of playing them, but a new release would come along, and I never got around to it. This happened many times.

When I sold my PS2 with the games, many were still in their shrink wrap.

That really showed me just how much I was spending on hype rather than games.

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ScampersInATuxedo t1_ja831y7 wrote

Why? Because gamers won't fight back against this crap.

Yeah, get all pissy because I called you out, but prove me wrong.

Want them to change this bullshit? Perhaps stop buying the games forcing a new launcher on you.

How many times do I have to post it? Hit THEIR wallet, not empty yours.

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ScampersInATuxedo t1_j6mqneq wrote

Recently finished all 3 in the franchise. It never gets old. This is how games should be made.

While I wouldn't say the remaster is perfect, it was enjoyable to play on a 4K television. I had no complaints. A few areas where fps dropped, but not to the point of being unplayable.

Survival horror? Hmm. Not sure I'd go with this description, though I will admit its bleak atmosphere really does imbue a sense of horror. The entire game is designed around its immersive design, including the low lighting, and tight areas to feel constricted, especially when going up against a Big Daddy. Masterfully crafted design, frankly.

And damn, that opening. Welcome... to Rapture. *cue freaky music.

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ScampersInATuxedo t1_j6j052b wrote

Bioshock - would you kindly play this game.

Horizon Zero Dawn - Helis (story) and that ending fight. Damn, do I miss well crafted games like this!

Metroid - He's a she??!!

Final Fantasy XII - it's a shame this game got too much flack for its combat system, but I just melted with the story because it wasn't over the top garbage. Just a straight forward divide and conquer with a young girl looking to restore her world without all the crybaby stupid we see everywhere today. The ending was icing on the cake for me.

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ScampersInATuxedo t1_j6iuna6 wrote

The reason the game is keeping you engaged is due to the direction of the game. Given it's a new game and some of the information you've read about it has been intriguing, this will play its part as part of your enjoyment.

Everything is always fun when it's new.

This will change in time, and whether the game will remain enjoyable is entirely up to you.

There are too many factors to list as why a game is no longer enjoyable, but this sort of bends itself to the same question of "why is it enjoyable to me?" Only you can answer that.

To emphasize this a bit more, I'm currently playing No Man's Sky. Talk about a game with a polarizing launch (pun intended!), this game has "come a long way" since it released.

I wasn't there when it released, so I have nothing to compare it to, but one thing I can say is it's hitting a breaking point with me.

There is literally nothing to do in this game which isn't tied to some ridiculous grinding or "fetch, kill, photograph, or steal from it" quest and I'm baffled as to how anyone says this game is good.

I always give a game 40 hours of my time. If I don't feel satisfied after this, I'm out, but this game may not make it this far because the interactions of what I'm supposed to do aren't aligning with what I'm expecting to do.

Someone compared this to a Mario game then lamented "what's the difference?" There's a tremendous difference because the Mario game involves skill, quick knowledge of the layout to take advantage of it, and there are secrets to be found along the way. The expectation isn't just to get to the other side, it's to do it without taking damage and obtaining the best reward for trying.

DS and NMS have this infuriating "We're doing things differently, so bear with us" mechanic in which they barely hold your hand, throw you into a world, then expect to come out better for it.

It's my belief why these games come off as polarizing because they're both changing what we typically expect, but don't seem to be doing a good job of entertaining people.

On the flip side, people are so enthralled with the change, they're finding a new way to enjoy games.

Neither opinion is wrong, but only the person playing (spoilers won't change this, by the way) can determine if the game is worth their time.

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