LairdPopkin
LairdPopkin t1_j2wfpol wrote
Reply to comment by Bageezax in Report Reveals Wave of New Features for Apple's Mixed-Reality Headset by DarthBuzzard
For a business / professional targeted AR/VR that’s typical pricing, about the same as units from Microsoft and Quest. I agree it‘s not the consumer market pricing, where the $399 Quest 2 dominates.
LairdPopkin t1_j2vftyd wrote
Reply to comment by Bageezax in Report Reveals Wave of New Features for Apple's Mixed-Reality Headset by DarthBuzzard
Much lighter head unit improves wearability, which should help actual usage.
LairdPopkin t1_j2vfr57 wrote
Generally makes sense to me. Waist battery pack isn’t elegant but cutting the head-unit’s weight in half is great for wearability. And it makes it easy to pick a huge extended life battery for some use cases, so people car wear AR all day. The only ‘bummer’ is the pricing, but $3k is typical for business-oriented AR/VR gear, so if just means it is targeted there, and at hardcore pro users, not home consumers. At least initially. Typical for Apple - focus on the high value, profitable market segments and let someone else try to run businesses with the money-losing lower value, lower priced segment. And over time Apple can drive down costs and expand down-market, or drive up perceived value, etc.
Running iOS apps in AR is brilliant - that gives them easy access to a huge App Library covering a wide range of use cases conveniently.
LairdPopkin t1_j9zl06s wrote
Reply to comment by EconomistPunter in For marginal occupations licensed by U.S. states, the welfare costs of licensing exceeds the benefits, as workers have to expend resources to obtain the license and consumers pay higher prices. [The study looks at professions that require license in some states but not others]. by smurfyjenkins
Since the entire point of licensing is to drive up quality, because there is a harm to incompetent practitioners in many areas, it feels to me like the study is intentionally constructed to be misleading.