> So long as you possess the strength to defend yourself, you can always make the choice to generously give someone the benefit of the doubt, relinquish a justified retaliatory response, or most gently of all, simply decide to forgive.
Then the article expands on that notion:
> Even when facing a “stronger” player, who says you have to engage with asymmetric strength symmetrically? There are many kinds of rewards, and one form of strength can be completely negated by another (think of the difference between Tank vs Tank and Tank vs RPG). Furthermore, since Uncertainty: On, outcomes are always unpredictable for both sides - each one could potentially outmaneuver, attrition, shift vectors, or just plain luck out vs the other, regardless of the perceived reward matrix.
IshiharasBitch t1_jawu1tk wrote
Reply to comment by Killercod1 in Game Theory's ultimate answer to real world dilemmas: "Generous Tit for Tat" by TryingTruly
There is a key caveat in the article OP shared:
> So long as you possess the strength to defend yourself, you can always make the choice to generously give someone the benefit of the doubt, relinquish a justified retaliatory response, or most gently of all, simply decide to forgive.
Then the article expands on that notion:
> Even when facing a “stronger” player, who says you have to engage with asymmetric strength symmetrically? There are many kinds of rewards, and one form of strength can be completely negated by another (think of the difference between Tank vs Tank and Tank vs RPG). Furthermore, since Uncertainty: On, outcomes are always unpredictable for both sides - each one could potentially outmaneuver, attrition, shift vectors, or just plain luck out vs the other, regardless of the perceived reward matrix.