Grayboosh
Grayboosh t1_jad121i wrote
Reply to comment by AshyEarlobes in your opinion on wo long by Flash_Fox11
You can oversimplify most games this way. Its got several mechanics different from souls series.
Grayboosh t1_jad0sni wrote
Reply to comment by ConceptualizedPotato in your opinion on wo long by Flash_Fox11
Its the same company that produced Nioh so makes sense they would be similar.
Grayboosh t1_jad0ne7 wrote
Reply to your opinion on wo long by Flash_Fox11
I really enjoyed it so far. The deflection takes a little to get used too and very unforgiving if you mess it up but when you start to get the flow down its super action packed battles cause you don't really need to stop attacking if you deflect right.
Grayboosh t1_j4ia0ha wrote
Reply to Close Call! by PhonedVenus21345678
Good thing it used its double jump
Grayboosh t1_iuf1vkb wrote
Reply to comment by explainlikeimfive-ModTeam in ELI5: what was Stephen Hawking's contribution to science and why was considered one of the smartest people in the world? by [deleted]
Google isn't the whole internet,and a simple search that took 10 seconds could have avoided a whole unnecessary post as it immediately answered both questions that OP had.
Grayboosh t1_iueztpd wrote
Reply to ELI5: what was Stephen Hawking's contribution to science and why was considered one of the smartest people in the world? by [deleted]
You're suppose to do this before making an eli5
Grayboosh t1_jae6nxu wrote
Reply to comment by Mundane_Factor in your opinion on wo long by Flash_Fox11
I didn't really feel that way with Nioh 2 myself, I didn't play a lot of nioh.
I didn't get into sekiro as much cause it felt too slow paced, constantly waiting out attacks and block&parry
Wo Long kinda forces you to go into high risk high reward combat. As you are in a combo you'll need to dodge out of it toward an attacker to deflect the attacks on top of critical blows that will reduce your temporary strength if they hit you. If a critical blow is deflected it hits thier stamina for a huge chuck allowing for big counters. With fortitude levels during each zone you grow stronger through the level the better you do.
Bosses seem to be mostly a dance of waiting out critical blows to deflect and spirit counter.
This is based solely on the second round demo that was released within the last week.