Cyshox

Cyshox t1_j2dabpf wrote

I'm currently playing FM7 and it's pretty refreshing after decades of Gran Turismo.

Everything I heard about the upcoming reboot sounds very exciting to me. The most outstanding changes are probably the physics. In FM7 physics run at 60Hz with one point of contact per tire and a few factors that determine the grip (surface, angle, tire temperature & width). In the new FM physics will run at 360Hz with four points of contact per tire and even more factors that determine the behavior of tires.

What I hope for is a more refined singleplayer campaign. Best case would be separate campaigns - for each car division individually. In FM7 the campaign was too rich in variety imo - basically for every small cup of 4-6 races you had to pick a different car. I would love to see a more streamlined singleplayer experience with more coherent progression.

4

Cyshox t1_iyc46k7 wrote

I think the 25% gap will stay the same. At the end it depends on where you friends play and what exclusives you prefer. I mainly play multiplatform releases so switched from PS4 to XSX this generation. The main reason for that was hardware & Bethesda but later I discovered Game Pass. As someone who plays a lot this service is a godsend, especially since you can get up to 3 years for $180 or less with the Xbox Live conversion. Imo it's insanely cheap for the value it offers.

1

Cyshox t1_iybxk1s wrote

Series X' CPU is 3% faster, the GPU is 18% faster & the memory is 25% faster. It also has advantages in terms of features, e.g. better VRR implentation at lower minimum range, DP4a support for machine learning, SFS for faster texture streaming, etc.

In most games with dynamic resolutions, Xbox Series X targets about 25% higher resolutions which is noticable sharper. A few even run higher fidelity presets, e.g. Hitman 3, or offer different performance modes, e.g. Dying Light 2 on XSX had a 1440p 60fps mode which came to PS5 half a year later at lowered resolution (XSX is 1600p 60fps now).

1