AnonCaptain0022

AnonCaptain0022 t1_izmu95q wrote

Imagine a 2d plane like in super mario, only replace the temporal dimension with the 3d spacial dimension (depth). It would look like all frames of the game are arranged one in front of the other. Which means that Mario becomes a long worm-like creature whose depth consists of his past states/frames. My question is, what animates him? What is it that iterates through these frames and makes the linear reality we are familiar with. And most importantly, how can it iterate through the frames of time itself? Iteration/movement implies time, you need time to go from one frame to the other, but it's impossible to use time to iterate through time itself.

1

AnonCaptain0022 t1_iziynwv wrote

Recently I stumbled upon "four-dimensionalism", the metaphysical theory of time. My question is, if it's true, how do we experience the universe linearly? How do we move through this temporal dimension when movement itself implies time? Shouldn't the universe be a long tangled spaghetti structure of events that exists at all times simultaneously?

1

AnonCaptain0022 t1_iwhj6yj wrote

What is holiness/divinity supposed to be? It's a concept that seems to appear across religions and cultures. Pagan religions from Europe, East Asia and pacific islands have sacred mountains, sacred forests and sacred leaders. Buddhist, Hindu and Abrahamic religions also have holy sites and artefacts. What does this divine status mean in a metaphysical sense? And how does a person or place achieve it?

1

AnonCaptain0022 t1_itp0v6v wrote

Can quantity exist outside of space and time? I was thinking about Anselm's ontological argument for god where he defines god as "that which no greater can be conceived". This implies that god is omnipresent across space and time (to be constrained in space and time would be an imperfection). If god is omnipresent in these axes then can he be quantified in any real way?

1