Submitted by EchoBay t3_11u38m6 in television
The series is a massive hit.
The critics love it, this will have a presence undoubtedly during award season. People who have never played the game love it, and more impressively people who have played the game also love it. It's one of the most watched series on HBO period.
By every metric it is an critical success the likes of which a live action adaptation, or perhaps any game adaptation period, has ever seen before.
So why continue this trend? What should potential adaptations need to do in order to hopefully pave their own path for success?
Prax150 t1_jcm5n1t wrote
It's kind of hard to say, because the game is pretty expressly designed to be a narrative experience. The gameplay largely exists to serve the story, ratchet up tension, make you feel things about the characters and what they're doing. I think it becomes even more obvious watching the show, which largely did away with zombie and other combat encounters wherever it could. The very pretentious gaming term is "ludonarrative dissonance" and TLOU has very little of it outside of dying and healing. I think that translates better into a live action show than most other games. TLOU is uniquely adaptable in this regard.
But there are definitely lessons to be learned, like respecting the story and the vision and the point of the franchise/game you're adapting, and getting the creators involved as much as possible.