Submitted by EchoBay t3_11u38m6 in television

The series is a massive hit.

The critics love it, this will have a presence undoubtedly during award season. People who have never played the game love it, and more impressively people who have played the game also love it. It's one of the most watched series on HBO period.

By every metric it is an critical success the likes of which a live action adaptation, or perhaps any game adaptation period, has ever seen before.

So why continue this trend? What should potential adaptations need to do in order to hopefully pave their own path for success?

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Prax150 t1_jcm5n1t wrote

It's kind of hard to say, because the game is pretty expressly designed to be a narrative experience. The gameplay largely exists to serve the story, ratchet up tension, make you feel things about the characters and what they're doing. I think it becomes even more obvious watching the show, which largely did away with zombie and other combat encounters wherever it could. The very pretentious gaming term is "ludonarrative dissonance" and TLOU has very little of it outside of dying and healing. I think that translates better into a live action show than most other games. TLOU is uniquely adaptable in this regard.

But there are definitely lessons to be learned, like respecting the story and the vision and the point of the franchise/game you're adapting, and getting the creators involved as much as possible.

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deerdn t1_jcm99zk wrote

>The very pretentious gaming term is "ludonarrative dissonance"

I honestly don't understand what's pretentious about it. If a game is full of cutscenes that are grounded in reality, maybe even adding a lot of weight to each kill/death that happens in cutscenes, then it feels very odd when during gameplay you're killing countless numbers of people nonchalantly. If I feel a disconnectedness/dissonance there, why does that make me pretentious?

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DMorrin15 t1_jcm614r wrote

Put it on HBO.

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HiTekBlueneck t1_jcm9xyc wrote

Netflix has also proven pretty successful with castlevania and arcane

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DMorrin15 t1_jcmlu2w wrote

Yes, but it's also crazy how they royally fucked up the Witcher.

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HiTekBlueneck t1_jcn00gf wrote

Yeah, a bad choice onion there. Except for Geralt himself. And that "Toss a Coin to Your Witcher." song. Those two things rocked.

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McZalion t1_jcmqpf5 wrote

Both aren't adaptations. Same thing with Edgerunners. Arcane is pretty much an original story based off LOL's lore/Character lines. Castlevania is loosely based off the games.

Pretty sure adaptation means ADAPTING an already written story like tlou.

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Lost_Hunter3601 t1_jcnzoqd wrote

People really need to stop comparing animation to live action. Like the people that said invincible is better than the boys. You have any idea how much more work is needed to pull off a good live action than a cartoon. Invincible is literally just turning the comic book into like a flip book, the only hard thing was finding talented voice actors.

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shogi_x t1_jcm9joj wrote

  1. Choose a game with a strong narrative. Not every game has enough substance to be an entire movie/series. (looking at you Rampage)

  2. Play the fuckin' game and hire people who loved it. Or better yet hire people that actually made it.

  3. Don't cheap out on it. If you don't believe in it enough to put real money on the line, don't do it at all.

  4. Take your time. Even a short video game can be 8-12 hours of content. Don't try to cram it all into a 2 hour movie.

  5. Understand the difference between video games and film as a medium. It's one thing to watch a character do something, it's entirely different to be the one doing it, but the emotion needs to translate all the same.

  6. Video games are more than just splashy effects. Even the best VFX won't save poorly developed characters and shoddy writing.

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SwagginsYolo420 t1_jcmd46s wrote

The thing with The Last of Us is it had an unusually strong story for a game in the first place - which was on par with prestige TV quality already. Most games, even great ones, do not have that kind of detailed story.

A lot of games, even great ones, the narrative in the game play is much more open to interpretation or there's no specific linear narrative and character development beyond the player's imagination.

Half Life 2 for example, an amazing experience, and the Half Life IP calls for an adaptation due to its setting and lore. An adaptation would require the invention of new characters, conflicts, character arcs etc even if characters from the original made an appearance.

Game series such as Fallout or Bioshock or Metal Gear Solid even - which beg for a series adaptation - their strength is more in the world, lore and setting than specific character stories, and any adaptation would practically require an entirely new story and additional characters created for the medium.

So to me the main lesson is to take the material seriously, be respectful to the game and the setting and the lore. But most future great adaptations of games are going to require a lot more new storytelling, TLoU game was kind of a stand-out exception, as the story lends itself to a very straightforward re-telling.

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young_mummy t1_jcnfwx6 wrote

I think God of War has a very good chance at striking gold for the same reasons.

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shogi_x t1_jcpy0ko wrote

I would be inclined to agree, except that it's at Amazon which doesn't have the track record HBO does.

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young_mummy t1_jcq7d0i wrote

Definitely agree. I meant more that the game itself has great potential as an adaptation. I don't have much faith that Amazon will be able to realize that potential though... If HBO picked it up I'd have much higher expectations.

They did at least bring on key people from the game to work on the show though. That's a good sign.

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garrymad-gm t1_jcm8tjn wrote

There’s no magic formula to these adaptations, there’s no, 50% word for word remake, 50% new material, that varies from property to property. But where these game adaptations go wrong is that the writers and show runners see the source material as “below them”, they actively seek to change what worked because they see themselves above games. Why the last of us worked is it respected the game, it knew what worked and kept the heart of the story. Craig Mazin loves and respects the games and with the help of Neil Druckmann figured out what needed to be kept and changed to make an adaptation work for tv. Was it perfect? No, but it delivered a damn good season of TV regardless of your knowledge on the game

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EchoBay OP t1_jcm9skw wrote

I think it was the first post show podcast where Craig and Neil talked about being massive fans of one another. They eventually met up through a friend, talked about what a TLOU TV show could look like, and Craig just took him straight over to HBOs offices and pitched the show right then and there.

Apparently, because Chernobyl was such a hit, they basically gave Craig a blank check to do whatever he wanted for his next project, and here we are.

So the key is finding a producer with unlimited funds and backing, who is a fanboy of a game, and wants to work side by side the director to fully adapt it.

Easy! Lol.

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throwtheclownaway20 t1_jcm55wj wrote

Get the writer(s) from the game to work with the showrunner, that way they can be sure the show understands WTF the game was talking about.

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Unkie_Fester t1_jcm4qz1 wrote

Sticking to the story actually works believe it or not

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MoreThanAFeeling1976 t1_jcm8ivp wrote

  1. Be faithful to the source material

  2. Hire writers who actually care about the source material

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LordXenu45 t1_jcm970p wrote

  1. Having someone from the games working actively on the show.
  2. Having the showrunner/writers genuinely care about the material.
  3. Mostly following the major beats of the story, expanding/changing as needed for a TV medium.

Then of course being somewhere like HBO with a good budget helps considerably as well but I really believe LoU succeeded because of those three points. Neil and Craig make a fantastic team and it really showed.

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bravetailor t1_jcmnx2x wrote

They should choose game properties that lend itself better to a story driven form.

A great video game doesn't necessarily mean it translates to a great TV/movie, and vice versa. Even though Halo was a "bad" adaptation it was never a property that should have been adapted in the first place. It's nominally a first person shooter where the protagonist is meant to be faceless so the player can imagine themselves in his shoes. Cut scenes aren't as frequent as in TLOU and many of the game's excitement is made up of your progress in the game's areas. It's a great game. But that's not a good property to adapt.

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kugglaw t1_jcn61g3 wrote

I don’t think faithfulness to the source material is actually the answer here.

A faithful Bioshock adaptation probably wouldn’t be as successful, for example.

So much of TLOU’s success hinges on how well it did with audiences that hadn’t played the game (and likely never will) and it’s most popular and critically acclaimed episode was almost a complete departure from the story that took place in the game.

The only real lesson to learn is to have very good writing that appeals to a wider audience than just gamers. Or to make games that take their storytelling cues from prestige TV.

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theyusedthelamppost t1_jcnfnoy wrote

I guess it's 'pick games that translate well to a movie instead of picking games that have a really strong brand'.

Zelda has been a strong brand for decades but it doesn't lend itself to the screen. There are little to no personalities among the characters. The game consists of exploration, puzzle solving and collecting.

I think Blizzard made this mistake when they chose to adapt Warcraft instead of Diablo. Diablo translates to a linear story so much better.

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_Los t1_jcrzez9 wrote

Adapt a game which was essentially a movie/series to begin with.

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