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hoadlck t1_j3gsn0f wrote

Could the sense of realism give an advantage? Might you be able to feel a breeze from something creeping up behind you and get an early warning?

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XonikzD t1_j3gx7tq wrote

One of the spatial orientation things that often gets overlooked or discarded in games is activity reflections. Irl if an activity is taking place behind you, the reflection of that activity is present on every surface around you, not just mirrors. This general surface reflectivity function is lost when the camera view is the only thing being rendered.

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massada t1_j3hw9ub wrote

Last of us fixed this and now I can't stand when other games don't have it.
And once you notice it in last of us it's uncanny as fuck.

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