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3vi1 t1_j5ux78l wrote

Nothing. The original LoL uses Unreal Engine 3. If you want the source for the latest version, go to https://github.com/EpicGames/UnrealEngine. No one's going to learn anything really exceptional by reading the LoL portions. Check YouTube: People have recreated the core game with UE in 3 or 4 hours.

A leak means Riot would at most have to push out an update that changes the authentication/login process. Blam: Everyone using a build made from the leaked code has to update to the official version or get disconnected.

If people think there are security holes that could be exploited now that people have the code, be aware that anyone who cared had probably already decompiled it and run it through tools to look for these exploits before hand. Having the code itself doesn't make things any more exploitable than they already were.

The fact that someone thought they could ransom it for $10m is hilarious.

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iRedditonFacebook t1_j5wp4bh wrote

This is the dumbest techbro talk I've seen in a while. There are open source projects that get exploited in the wild and are found by researchers later, while being open since their inception. This guy thinks just because someone made a clone and others tried to decompile it, there's not going to be any more vulnerability and there's no value of the exact fucking source code.

Some sketchy company could reverse engineer the server logic, change a few mechanics/graphics/ models and there's fucking a new game. To avoid lawsuits, they could just operate in China.

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WingSK27 t1_j5x8fjc wrote

Riot games is completely owned by Tencent. Given it's a golden goose for that company and for China by extension, operating a cloned version of this particular game out of China would be a very bad idea.

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