DarthBuzzard t1_itqdx8j wrote
Reply to comment by lobster-overrun in Oculus founder Palmer Luckey compares Facebook's metaverse to a 'project car,' with Mark Zuckerberg pursuing an expensive passion project that no one thinks is valuable by FrodoSam4Ever
Well for one, the metaverse isn't a game or an application or anything downloadable. It's a hypothesized interoperable global network that apps/games would be a part of.
As for VR/AR specifically, most of the tech has yet to be seen in products. We're missing 90% of what will define VR/AR in the future.
arcosapphire t1_itr64gc wrote
> Well for one, the metaverse isn't a game or an application or anything downloadable. It's a hypothesized interoperable global network that apps/games would be a part of.
That's called the internet and it already exists.
almightySapling t1_itr78zj wrote
It's not just the internet!
It's also Microsoft Bob. Which also already exists. Well, used to, it no longer exists. For good reason.
DarthBuzzard t1_itr7jjw wrote
The internet does not currently handle the protocols needed to establish seamless interoperability between 3D apps.
The idea is to have thousands, tens of thousands of apps from any company/individual that users can move between and have persistence of 3D identity and shared functionality of the worlds/apps.
jericho t1_itrc6d7 wrote
Well, that’s one idea, and it’s a good one.
Remove “any company” from your comment, and you have Zuckerbergs idea.
DarthBuzzard t1_itrcoir wrote
Zuck's idea is an interoperable metaverse. This has always been what he's said, and he's part of the metaverse standards forum working with other companies to build the standards and protocols for this.
I suppose they could be double dealing under the table and secretly trying to create their own walled garden metaverse that everyone else falls under, but we'll have to wait and see.
arcosapphire t1_itrcra3 wrote
Uh, why not? What about that is handled at the protocol layers the internet covers?
But here's the thing, this seamless interoperability thing...that's not something any protocol is going to solve. That's going to take an immense effort for any engine to support some standardized content. And that's...probably just not going to happen. If you spend any time in gamedev, and you understand what engines and shaders do, it's an absolute pipe dream to imagine all software working the same way. Not only would that annihilate performance, but it completely hamstrings the ability for people to make unique, creative products.
We should absolutely not want this.
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