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donsanedrin t1_jd9ygjk wrote

> Can you name me a title which was confirmed and announced for PS5 or PS4, from an acquired studio, which has since been cancelled on Sony’s platform?

IGN France just posted a timely article, today, that gives us another example:

> During our Redfall preview session , we had the opportunity to chat with the game's creative director, Harvey Smith (who also worked on Deus Ex and Dishonored 1 and 2). This was an opportunity to ask him the question about the impact of the acquisition of Bethesda by Microsoft in 2021, right during the development of Redfall.

> Harvey Smith told us that one of the notable consequences was the immediate cancellation of the PlayStation 5 version of the game.

> "We were acquired by Microsoft and it was a change with capital C. They came in and they said 'No PlayStation 5, we're focusing on Xbox, PC and the Game Pass'."

What Microsoft executives are saying internally does not coincide with what they say to the outside world.

Good on this developer, and for IGN France, for getting a hard quote that makes it very clear about what is happening.

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riff-computer t1_jdalrrh wrote

You left this part out. He’s not championing against the merger or in support of Sony. That game was not announced at the time, as a consumer you have not lost anything promised.

“It’s not very serious, it’s even a good decision I think,” Smith said of dropping the PS5 version. “[It helps to] support Game Pass and have one less platform to worry about, one less complexity.”

He added: “Game Pass has a ton of players, it could become our biggest game thanks to 30 million, where I can’t remember the exact number, of subscribers.”

You keep cherry picking to support your emotional viewpoint. I’ll say it one last time, all exclusives are inherently bad for consumers, and Sony has indeed prevented games from being launched on rival platforms. There is tons of evidence out there (Final Fantasy would like to have a word, it doesn’t matter if they don’t own the IP, they are paying to keep it off the Xbox).

They don’t do this for you, they do it to protect their position in the market. Now Microsoft follows their established lead and everyone freaks out? It was only last generation that Insomniac released a game on the Xbox (Sunset Overdrive), and now that studio will never work with anyone but Sony again.

Yes, some IP has been lost in the process to Microsoft, but if Sony is as amazing as you say they will be able to produce their own in house rivals to these franchises.

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donsanedrin t1_jdautrh wrote

> That game was not announced at the time

This is some ridiculous internet fanboy logic.

Just like your other post in which you said "Well, they didn't PROMISE, did they"

What comes after that? "Well, they weren't crossing their fingers behind their back when they said it, did they?"

How many arbitrary rules do you want to put in place in order to defend Xbox here?

This was a game in development for Playstation, they literally were told stop for non-gaming, non-technical reasons. They were told to stop, and it clearly had an anti-consumer impact.

> You keep cherry picking to support your emotional viewpoint

After your ridiculous logic, you have no place to lecture anybody about "emotional viewpoints."

> Sony has indeed prevented games from being launched on rival platforms

No, they haven't

Please show me a permanent buyout, and them shutting down existing game development.

You do understand that marketing deals or timed exclusivity is a TWO PARTY partnership. Sony didn't FORCE anything, they didn't bully their way into anything.

> (Final Fantasy would like to have a word, it doesn’t matter if they don’t own the IP, they are paying to keep it off the Xbox).

No where near the level of what Microsoft is already doing with Zenimax, and what they will eventually do with Activision games.

Once again, Sony didn't bully Square-Enix. Squre-Enix made that business choice.

> Now Microsoft follows their established lead and everyone freaks out?

Once again, your entire basis for this line is based on making a clear and dishonest claim.

Your fanboy is absolutely showing here.

> It was only last generation that Insomniac released a game on the Xbox (Sunset Overdrive), and now that studio will never work with anyone but Sony again.

Sunset Overdrive bombed, Insomniac choose to work with Sony on a Sony-controlled IP. And they made their most successful game, and then they choose to continue doing business with Sony, and their owners chose to get bought out.

Once again..........Insomniac is NOT a publisher, and NOT even a major publisher.

Once again.........Insomniac HAD NO MAJOR GAMING IP at the time they were acquired. The IP was already in Sony's hands.

You were never getting a Spider-man game on Xbox. Zero Percent chance of that ever happening.

Do you honestly believe what you are typing? You're trying to compare these things as the same?

> Yes, some IP has been lost in the process to Microsoft

Zenimax, a publisher that averages between $500-$550 million in revenue annually--which puts them on the level of Capcom or Konami--was bought out entirely.

And Activision--which generates about $7.2 billion in revenue annually--and is probably the single biggest third-party publisher that conducts most of its business in the west, and is only behind Microsoft/Sony/Nintendo.

You're over here trying to downplay it as "well.........some IP"

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