shaokim t1_j99tlyq wrote
Reply to comment by Ghostfyr in Welcome to the oldest part of the metaverse — Ultima Online, which just turned 25, offers a lesson in the challenges of building virtual worlds by marketrent
I was fascinated by it as a kid, but monthly subscription fees were way outside of my realm of possibilities then.
seaefjaye t1_j9a4bt2 wrote
Definitely, I think they kinda pioneered the idea of game time cards. IIRC it had something to do with Europe and not being able to charge to CC at the time of launch. Apparently the codes were created through random mouse movement and it was all done manually for launch.
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