Submitted by prehistoric_knight t3_11e7hv9 in technology
benowillock t1_jad0i9w wrote
This tech would be more useful if it worked in VLC or MPC.
I want to watch Deep Space 9 in HD 😞
McHox t1_jadcwwd wrote
benowillock t1_jaddyke wrote
You are a gentleman and a scholar.
caspissinclair t1_jadxxm1 wrote
It works well for animation. I tried out an old 480p movie and there is a noticeable increase in sharpness and detail.
king0pa1n t1_jaen9n1 wrote
Oh crap could this dethrone MadVR if you have a good enough GPU?
CheesyRamen66 t1_jae2huy wrote
If the code is freely available what are the odds we’ll eventually see it come to Firefox, either vanilla or through extension?
McHox t1_jae2lb7 wrote
I wouldn't hold my breath, Firefox can't even do hdr yet
HorseRadish98 t1_jae4w3p wrote
There are projects that are working on this, this tech isn't new, it's been out for a few years. Unfortunately DS9 used a lot of halo and blur, so it's hard to upscale. There was never a lot of detail to begin with so it's hard to latch onto what little there is.
ajcoll5 t1_jaeb7m4 wrote
If you're okay with sailing the highest of seas, lookup Project Defiant. Someone went through the trouble of upscaling all the seasons using a combination of different methods.
chrisis123 t1_jaec3d2 wrote
It works on Netflix (in my country the old Star Trek series including DS9 are still available), likely also works on Paramount+ (or whatever it's called now...
It looks slightly better than the untreated video, but obviously not really HD, TNG (which was natively made available in HD) looks still far better (which is sad, because DS9 is definitely my favourite Star Trek)
[deleted] t1_jad8wjf wrote
[deleted]
[deleted] t1_jae7id3 wrote
[deleted]
TheFriendlyArtificer t1_jadix6z wrote
I want true HD. Upscaling "is a fake!!"
Edit: I think y'all are focusing too much on the setup and not enough on the hilarious Romulan Senator and his meme.
onegumas t1_jadlovb wrote
Do you want a french fries and a cookie to your order, Sir? What can be done to an old videos? Even AI regeneration will be fake.
DavidBrooker t1_jadm8b0 wrote
The 35mm reels are in a salt mine somewhere just waiting... Waiting...
It's too bad they basically abandoned model work by the end of DS9. Makes the whole process a lot more expensive, for something that was already of dubious financial value.
Superjuden t1_jaduo6b wrote
All of the CGI stuff is saved as well, they can render it at 4K@240hz tomorrow if they felt like it. But scanning about a million feet of 35mm film and then editing in the CGI and cutting everything correctly is a process that'll take years. If they knew how poor the TNG sales would be they would have never done it and DS9 nowhere near as popular.
DavidBrooker t1_jadvgqn wrote
While the CGI may be saved, it would be distracting if they just re-rendered it and inserted it into otherwise remastered video. If you're going to go through the effort of remastering, you'd never accept that. The base assets are simply not at a comparable quality.
Superjuden t1_jadvrq8 wrote
They did the same with the CGI in TNG.
DavidBrooker t1_jadws4y wrote
Even if that were true (which I don't believe was the case), that actually gets to my original point: that TNG suffered less from this issue due to its greater use of physical models, whereas the bulk of later-season DS9 exterior shots were CG. TNG simply had a greater proportion of practical effects - shot on film - than CGI effects than DS9, and DS9 more than Voyager. For example, the only appearance of a CGI model for the Enterprise D (edit: on TV) was in DS9 - the model never appeared in TNG, and every exterior shot of the Enterprise in that series was a physical model. Meanwhile, in DS9, by the later seasons most of the Defiant's exterior shots were CGI (and those that weren't were mostly stock footage from prior seasons).
The TNG remaster made significant use of new CGI, or substantially updated CGI, where the base assets had to be updated. They were often not starting from scratch, but in no sense just re-rendering. Moreover, many assets were created brand new from scratch because the base assets were considered unacceptable (wide shots of planets, for example, are the most common, as well as some whole characters like the crystalline entity).
Viewing a single comment thread. View all comments