OldWorldRevival t1_j51rca3 wrote
Reply to comment by RavenWolf1 in Instead of escaping to virtual realities, what if we just made our reality as good as any virtual reality could be? by [deleted]
And... its still all fake in the way that actually matters, with respect to being itself. It's fake struggle, fake effort.
I'm not saying VR is innately bad, but it's just the pursuit of pleasure. Pleasure needs to be balanced.
CubeFlipper t1_j5228go wrote
>And... its still all fake in the way that actually matters, with respect to being itself. It's fake struggle, fake effort.
Fake how? The experience is real, and as far as I'm concerned that's all that matters.
> Pleasure needs to be balanced.
Who made you the moral arbiter of mankind? Your values are not everyone else's values, stop trying to force them on people.
OldWorldRevival t1_j53ylua wrote
The fact of your utility is fake in VR.
Think about the contextual picture, not just the outcome.
RavenWolf1 t1_j55opcr wrote
It is not fake at all. I used to play World of Warcraft a lot and I don't see that experience as fake at all. Everything that happened there affected to me as much as real life things affect. I actually learned valuable skills there too like how to lead because I was raid leader in big raid guild. Lots of social interaction and diplomatic skills was needed there etc.
I value my experience in there. My life there was important for me. Taming pets in some forgotten forest was something you can't do in real world even how incomplete that experience was because lacking of true virtual reality it still was experience. I don't belittle my life there at all.
OldWorldRevival t1_j563b6a wrote
It's a game, that is the context.
Games train you in useful, transferable skills.
I disagree with the notion that one should replace their real life with an unreal life on the internet.
Additionally, I used to play WoW myself, and every time I did, I was always the least healthy and was more unhappy overall than ever.
Which is why I now seek to extract what is so enthralling about games like WoW and pull that into the real world, while not eliminating games or virtual experiences.
Like, imagine if we built ironforge under the Colorado rockies, and linked it up with Khazad dum! Heh. That would be physically possible with artificial superintelligence. Then we could drink beer under the mountain, swordfight and party after a day doing things like crafting real things that fit that environment.
It's just that I think there is real value in the real, and supposing that we are in a sort of matrix only motivates me to want to try to break past a layer in such a matrix.
DarthBuzzard t1_j54ino7 wrote
> The fact of your utility is fake in VR.
If you have godmode and are just flicking your fingers to cast fireballs, then yes that's fake utility, but if you're a virtual performer, artist, architect, educator, developer - then your utility is real because it produces value that people accept in the real world and can help others.
RavenWolf1 t1_j521gap wrote
>Pleasure needs to be balanced.
You are right and that is why stories has ups and downs. I also want my fantasy VR stories to contain that all. You see reality is really boring. Our current era is shit and future even with robot doing all the work there is no meaning but in story adventure there one can find meaning.
One could say that having family is meaning but one can have loving family in VR too.
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