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TinyBurbz t1_j6bcp0w wrote

>I'm in gamdev space... and the tech in 2013 doesn't even come close to what's available right now, and for free. Just look at Unreal Engine 5 demos or even Unity HDRP demos.

We have been an a bit if a lul until recently. Raytracing is neat and all, but it was lipstick on a pig. Fact is, graphics have been improving a lot slower than they used to.

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About UE 5.1, Lumen and Nanite have changed everything, however.

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