Submitted by Verificus t3_zqwc0j in singularity

This is a topic of personal interest to me. It’s looking like GPU prices will continue to increase over the next 10 years as production on making ones that are a large enough jump over the previous generation increases in cost exponentially. Graphic fidelity it self will be at an all-time high with Unreal Engine 5 to the point that I feel this will be the engine that gets gaming out of uncanny valley.

On the other hand we’re seeing a spike in streaming games and business models like games-as-a-(live)service.

What will gaming look like in 2030?

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ShowerGrapes t1_j10df1b wrote

when games like no man's sky merge with ai creators in virtual reality, we'll have on-the-fly, procedurally generated games that adjust to your playstyle providing you with challenging opponents to maximize your game-play experience and even your physical health. it may come a lot sooner than 2030.

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Rfksemperfi t1_j10jz3h wrote

So… life

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Sashinii t1_j10kx1u wrote

Full dive virtual reality will give people what real life never has been able to: 2D art styles in 3D spaces, or, in other words: real life anime and manhwa and an indefinite amount of other mediums we can't even imagine yet.

As someone who loves the look of 2D and hates the look of 3D, words can't describe how excited I am to go into stylized environments, and if I'm right, this will finally become possible in 2029, but I hope I'm wrong and it happens even sooner.

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Shelfrock77 t1_j10pcr0 wrote

We will basically unlock the gates to other multiverses in our minds. It’ll change the entire fabric of society as we know it.

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khanto0 t1_j11h896 wrote

Practically godhood, and if you throw in AI, its literally godhood

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Wroisu t1_j12bwjs wrote

What you’re describing is essentially like the Minds infinite fun space from The Culture

“The mental capabilities of Minds are described in Excession to be vast enough to run entire universe-simulations inside their own imaginations, exploring metamathematical scenarios, an activity addictive enough to cause some Minds to totally withdraw from caring about our own physical reality into “Infinite Fun Space”, their own, ironic and understated term for this sort of activity. “

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Cr4zko t1_j11catt wrote

The first thing I'll do is go back to a construct of 1966. If such things are possible...

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MyCuteData t1_j10rqsp wrote

Full dive virtual reality in 2029? Haha this is next level hyper optimism even for this subreddit, Holy shit

Google this: 'how many senses do we have?' Now you have to somehow put all of those senses into game.

We are nowhere close to achieve fdvr in 2020s, don't lie to yourself.

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Sashinii t1_j10shmu wrote

I know there are a lot more senses than just touch, taste, smell, sight, and hearing.

Never dismiss exponential growth; progress (which is accelerating) happens faster than we think and I consider that fact when I make time frame predictions.

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ShowerGrapes t1_j11qk9q wrote

yeah but sight and hearing are well covered. touch is almost to the point of being commercial. smell, in a rudimentary style, is already possible. taste may never come. i hope it doesn't. we don't need to mimic ALL senses do we? ffs.

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Sashinii t1_j11rg5a wrote

Virtual taste will definitely happen.

Our senses in virtual worlds will be identical to our senses in this world.

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Sashinii t1_j11sl35 wrote

Why do you not want virtual taste to be developed?

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pleeplious t1_j123165 wrote

like right now are you experiencing a taste? unless you are passing air through your mouth right now, your taste really isnt activated 24/7

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squirrelathon t1_j13utym wrote

Yes, it is. You're just not focused on it.

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itstruyou t1_j14mx5n wrote

Open your mouth and breath over your tongue. What does the air taste like?

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squirrelathon t1_j153mmh wrote

If water doesn't have a particular taste, does it mean you're not using your "taste" function when you drink it?

When your eyes are closed, do you not see? I do see, it's very black, but with focus I can see tiny patterns in the blackness.

Not focusing on sensation doesn't mean it's not there.

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Kaarssteun t1_j10z3u9 wrote

Okay. Let us rephrase then. The deciding factor is when ASI arrives - capable of achieving feats us humans have little to no chance at achieving; FDVR being one of them. Hence, I predict FDVR arrives 2-3 months after ASI does.

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rixtil41 t1_j12o825 wrote

I would say late 2030's. But thats going to because of replaceing parts of the brain and the entire thing.

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Shelfrock77 t1_j11ba19 wrote

delusional. The WEF tells you to your face but your too fucking stupid to know what exponential growth is.

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ShowerGrapes t1_j10mqzp wrote

in pokerstars vr they have this pass-through technology that makes your living room look like it's a set in a comic book movie while you play poker. you'd love it. there are also something like 20 different color palettes to choose from.

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Clarkeprops t1_j1431df wrote

So what’s your opinion of arcane?

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Sashinii t1_j15vojk wrote

I haven't watched the show, but I'm not a fan of the art style.

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Clarkeprops t1_j1c4rxo wrote

I thought it was really well done, but art is subjective.

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Shelfrock77 t1_j10pncd wrote

MZ says it’ll take “5-15 years” for VR to have all 5 senses. He details it as if it’s lucid dreaming online.

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DarthBuzzard t1_j1165wp wrote

Zuck has never said this.

Infact, Meta's chief scientist Michael Abrash has said that solving the sense of smell isn't going to happen in the next 10 years (smell capsules don't count - they can't scale to the masses), and he believes taste is not even on the distant horizon, because you need to figure out how to replicate the feeling of texture and actually swallowing food without actually swallowing real food.

Touch may be solved in 10-15 years, at least as much as it can without a brain interface.

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rixtil41 t1_j11skch wrote

Or if we replace the brain with synthetic parts then you dont need to wear anything. You could control your sensations in ways that would not be possible.

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Shelfrock77 t1_j11791a wrote

You haven’t watched his interviews, even Meta’s president of global affairs Nick Clegg says “it’ll likely take 10-15 years before it’s investments fully pay off. To back this claim up a third time, Mark has also said the metaverse will be mainstream in 5-10 years.

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DarthBuzzard t1_j117u8c wrote

I've watched as many interviews from him as I can find.

Having 5 senses is not the same thing as the metaverse being mainstream or investments fully paying off - these are different claims.

So yes, Zuck has grand claims about VR's success in the next 5-15 years which I agree with, but has no claims about all 5 senses being there.

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Shelfrock77 t1_j118lkg wrote

Idiot, listen. The metaverse won’t be mainstream until it incorporates all five senses.

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DarthBuzzard t1_j118u4j wrote

Yet Zuck has never said this, and no one in Meta has said this, and no one in Meta is working on all 5 senses.

You made it up.

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Shelfrock77 t1_j1192on wrote

Ok

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DarthBuzzard t1_j119gl0 wrote

Hopefully you'll see what I mean with this: https://youtu.be/rXuswL_3Qto?t=2503

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Shelfrock77 t1_j119sk5 wrote

I’m not watching this Gary Marcus clone. How far do you predict we will get an interet of senses ? I set my deadline by 2030.

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DarthBuzzard t1_j11avxh wrote

This is literally the main person responsible for Meta's development efforts in VR/AR.

By 2030, we will likely have hyper realistic visuals (at least 60 PPD + little to no optical distortions + HDR + variable focus). Can be pushed further and no doubt FoV will still have a ways to go, but vision will likely be in the realm of hyper realism.

Audio will likely be convincingly real due to personal HRTF generation being common and standard with audio propagation being utilized to fill in the missing pieces of spatialization.

Touch will likely not be solved as an affordable product for consumers. You will have consumer options, but it's unlikely to be standardized by then and won't be at the fidelity that we all want. It may take another 5+ years to get us there.

Smell and taste just won't be a thing outside enthusiast options like smell capsules which have serious drawbacks. There won't be a scalable product that can be standardized by 2030.

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Shelfrock77 t1_j11b0iy wrote

Okay human, when do you think we will have all five senses ?

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DarthBuzzard t1_j11bdcv wrote

No one knows. If I had to guess, it's at least 20 years out and maybe many more years beyond that.

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Shelfrock77 t1_j11bgbg wrote

When do you think we will get AGI ?

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DarthBuzzard t1_j11cbg2 wrote

Probably 2030-2040 if I had to guess. Hard to say because things can be deceptive.

ChatGPT for example can be extremely clever and useful while also hallucinating made-up information that seems plausible as first glance.

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Shelfrock77 t1_j11aea1 wrote

https://www.dailymail.co.uk/sciencetech/article-10573907/amp/Mark-Zuckerberg-claims-live-metaverse-future.html

https://in.mashable.com/tech/28254/humans-will-live-in-metaverse-soon-claims-mark-zuckerberg-what-about-reality?amp=1

“Mark Zuckerberg claims humanity will move into the metaverse in the future, leaving reality behind for a world of our own creation, that we completely control.”

“Meta plans to spend the next five to 10 years building an immersive virtual world, including scent, touch and sound to allow people to get lost in VR.”

And don’t try to say “bu- but da site isn’t credible” cause i’ve seen Mark talk about the metaverse shit like 20 times and he clearly states that it’ll become indistinguishable from reality. Elon has even said on the Babylon Bee podcast that neuralink would be able to let you play games online like in sword art online.

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DarthBuzzard t1_j11c2g0 wrote

> “Mark Zuckerberg claims humanity will move into the metaverse in the future, leaving reality behind for a world of our own creation, that we completely control.”

This is just an author interpretation. It's bad journalism, twisting Zuck's words.

Zuck has been very clear in his interviews, saying that the metaverse will not 'take over' people's lives and that people will likely just shift the time they spend on TVs/PCs and 2D screens into immersive platforms like VR/AR.

He thinks that the VR they are working on cannot replace reality and isn't meant for that - but is instead going to be a great way to do things when reality can't provide.

>“Meta plans to spend the next five to 10 years building an immersive virtual world, including scent, touch and sound to allow people to get lost in VR.”

This is also just bad journalism. It's just a random sentence that the author made up.

> cause i’ve seen Mark talk about the metaverse shit like 20 times and he clearly states that it’ll become indistinguishable from reality.

Yes, from a visual/audio standpoint. He sometimes talks about how multisensory integration and the brain's plasticity allows people to have believable experiences in VR despite only two senses being functional, because the brain is very good at filling in the rest.

That's what he meant. Having experiences that are indistinguishable from reality because the brain can fill in the rest.

And even then, he makes it clear that this is not uniform. He has said that you can't replicate reality in every scenario, and that some things will feel more real and others less so.

> Elon has even said on the Babylon Bee podcast that neuralink would be able to let you play games online like in sword art online.

Maybe one day, but they are far from approaching writing detailed signals to a human brain.

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Kinoxciv t1_j11eqmn wrote

This would be solved really quickly if you just posted a link to Zuck saying it'll take VR 5-15 years for VR to include all five senses, since the statement you're debating is you saying the following:

"MZ says it’ll take “5-15 years” for VR to have all 5 senses. He details it as if it’s lucid dreaming online."

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EnomLee t1_j10qa4r wrote

MZ?

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Shelfrock77 t1_j10qcj7 wrote

The Zuck

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ShowerGrapes t1_j10qvsv wrote

we all should be very thankful to exist in this liminal moment in history. it's like winning the lottery. future generations will be blase about it and people before us couldn't hope to even imagine it.

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EnomLee t1_j10qszn wrote

Oh, duh! Real brain fart moment there. Thanks for solving it, lol.

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phriot t1_j117dki wrote

It could just be me, but I have no recollection of ever smelling something in a dream. I don't think I've ever tasted anything, either. I've only ever had a few dream-seconds of lucid dreaming in total, though.

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Shelfrock77 t1_j117tga wrote

I’ve ate plenty of things in my dreams. Recently I was eating wings lol. I’ve smelled smoke in my dreams cause my house was burning with fire. I’ve gone through wormholes in space. I usually have those wild dreams when I take weed tolerance breaks. My schizophrenic friend says he will sometimes taste or smell different things from time to time.

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phriot t1_j119kuw wrote

I've definitely eaten things while dreaming. It's just that if there was any actual taste associated with the action, the memory is completely gone by the time I wake up.

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Shelfrock77 t1_j119zal wrote

How do you know you’ve tasted things if you just said you can’t remember tasting it.

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phriot t1_j11bc38 wrote

I said that I remember eating things. Like the physical action of putting food in my mouth. I don't remember any taste being associated with the action from the dream.

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Shelfrock77 t1_j11bkmn wrote

Why did you even eat the food then dude ?

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phriot t1_j11bvwf wrote

Do you have no concept of a non-lucid dream?

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monsieurpooh t1_j14ooy9 wrote

5 senses is really misleading if it's not full-dive matrix VR. If you can't do Judo in it then it's not really a fully immersive VR. If you try to do a parkour Kong vault and end up falling flat on your face because the support wasn't there in real life then it's not a true VR. If your in game character gets double legged and your real life self is still standing, that's an instant de sync

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sumane12 t1_j10lqtt wrote

Ooh this is going to be fun...

  1. In relation to your perspective of GPU prices, I think the opposite, I think crypto massively inflated GPU prices and since crypto is going through a bit of a winter right now, I think Nvidia and amd have radically overproduced. This massive increase in supply will keep prices down for a few years. There's other reasons also.

  2. Conversational NPC's. ChatGPT has shown us what's possible. Use a LLM and give it specific information related to your game and you have a conversational interactive NPC.

  3. Higher fidelity graphics. As you mentioned, unreal engine is taking the graphical capabilities of gaming to a different level, nanite is a game changer and will make it possible for real life quality rendering. This will be achieved by making animated objects such as characters out of point clouds, and using the point cloud data to create a animated mesh, this will allow infinitely complex character models through nanite, without an increase in computer hardware. Currently nanite only works for static meshes.

  4. Brain computer interfaces. I think neuralink and invasive companies like it are 10-20 years away from a consumer ready product (although hope I'm wrong) however I see non invasive BCI's coming right down in price and having the fidelity to no longer need a controller.

  5. Point 4 will allow VR to be more utilised. Currently VR is a bit of a workout, which is great if that's what you're looking for, but ultimately if you want to lose yourself in a good story, being able to forget you are in vr by having controls come through thought, will enable a much more immersive experience. Increased user adoption means increased investment. Better quality haptics, better quality screens, etc.

  6. More indie games. Dalle 3d will be released soon, so I think within 12 months you will have high fidelity 3d meshes created by AI, hopefully a decent method of retopology will also be available, allowing people to create great assets in a fraction of the time. Developers will also be using AI assistants to come up with a lot of side quests and back story related to the main story, allowing more time to spend on more important things like combat mechanics ect. The AI assistants will also do the majority of the code. This massive productivity boost will allow individuals to create highly complex games that would usually require a triple A studio.

  7. Sex. Yeah, it's obviously going to happen. Someone is going to create underwear with haptic feedback, increased fidelity graphics in vr, highly engaging NPC's that very closely mimic human appearance and interaction, and boom, you have a very believable dating sim.

  8. Extrapolate this with improvements in each area of the technology and you have an experience that very closely mimics the holodeck from star wars. Ultimately culminating in whole brain emulation and full drive vr. Then after you have experienced everything worth experiencing, you go back in with a blank memory, set all the parameters to random, and turn on permadeath.....

..... Oh shit!!!!!

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King_pineapple23 t1_j11yyxc wrote

I cant wait for realistic NPC, its all i dream about since my first experience gaming

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SoulGuardian55 t1_j13dxer wrote

I imagine how Tabletop RPG's players shall react to this. There are ongoing attempts to create virtual tabletop simulators of next generation, combine with this, and players and GM's shall create their worlds, what they want, not just writing on the paper.

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Verificus OP t1_j10n2fz wrote

For point1, I am referring to the fact that going to 3nm or 2nm production processes is going to produce wafers at ungodly price levels. For future generation performance jumps that means that perhaps performance per dollar or performance at a 4090 level might come down significantly but enthusiast performance levels will go higher and higher with predictions saying in 5 years, Nvidia’s best GPU might cost 3k-4k.

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great_waldini t1_j12h27y wrote

We have no reason to think GPUs will get substantially more expensive than they currently are. They’re artificially inflated the last couple of years because of the crypto frenzy - let’s hope proof of work dies soon.

As for 2-3nm silicone, that’s extremely unlikely to ever happen. We can actually already get lithography down to those scales (not on a mass manufacturing scale obviously) but the problem we run into at those scales is actually quantum tunneling. Which is to say electrons start to spontaneously jump the gap and effectively short circuit. This leads to unreliability of the compute processor. Think flipping ones to zeros and zeros to ones when they shouldn’t be flipping. That makes for big problems at the metal level needless to say.

AMD has demonstrated one alternative however to keep us true to Moore’s law - expanding the breadth of parallel processing with more threads. There will be other such innovations in architecture as well, and surely more on the manufacturing side too.

Consumers will always pay a premium to be on the cutting edge of high performance, but if Moore’s law has held true this long, I’m not worried about costs decoupling from the patterns they’ve so far obeyed anytime soon. It’s certainly a “Lindy” type of situation.

If GPUs reach $3-5k, it’ll be because of inflation. Not for any fundamental reason to the technology itself.

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Verificus OP t1_j136zto wrote

I think you don’t get what I am referring to. 2nm and 3nm are real upcoming GPU production processes but obviously it is not really 2nm and 3nm, it’s how it is marketed. Doesn’t mean cost aren’t going off the charts, they will do so.

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great_waldini t1_j141pcw wrote

I see - maybe I'm not up on the latest marketing BS for GPUs haha. At any rate, I'm curious what you think will be the driving force behind skyrocketing prices? Am I missing a hidden variable on manufacturing costs increasing? Or where do you picture that coming from?

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sumane12 t1_j10pzie wrote

Perhaps, I personally believe the opposite, I think if 2 or 3nm is too expensive, we will go 3d, but I guess time will tell. But again, hopefully it won't matter too much if we can get higher fidelity graphics with the same cards

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Clarkeprops t1_j13b87d wrote

Trickle down economics are a real thing when it comes to tech. A 10 year old 3 thousand dollar video card is worth what now? Fifty bucks? Let the bleeding edge pay for the R&D. They’ll pay top dollar, and I’ll get it at a discount in 2-3 years. Tech ALWAYS has come down in price. Eventually, absolutely anyone can afford it.

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Quealdlor t1_j14duil wrote

GTX 1060 6GB was even better for gaming than the original, $999 Titan 3 years earlier.

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Clarkeprops t1_j14l4v2 wrote

And that card is barely 8 years old.

A 10 year old card is $75 on eBay. I was close.

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Quealdlor t1_j14rzh9 wrote

10 years ago top cards were going for $499-549.

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Clarkeprops t1_j1c50o2 wrote

The GTX 690 was $1000 in 2012, and in todays dollars that’s $1300.

It’s $130 now on eBay. That’s 10% of original cost.

My point stands.

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Quealdlor t1_j14swnz wrote

And btw, the OG Titan became available on February 21st, 2013. I remember it, because I have memory for such information. It was 9.83 years ago - almost 10 years, not 8. You can buy the OG Titan (used) for $140 on eBay - over 7x cheaper.

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Clarkeprops t1_j1c5phh wrote

GTX 690 was 1300 10 years ago (adjusted for inflation)

It’s now 130. That’s 10% of original cost.

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Quealdlor t1_j1cqqut wrote

I don't count double GPU cards, because they were problematic and there are no modern counterparts. RTX 4090 is GTX 580's current counterpart.

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Quealdlor t1_j1e3ans wrote

Look at this https://youtu.be/7gFxAlGjwms?t=984 to see how poorly games performed in 2012 on multi-GPU configurations. 16 teraflops theoretically, but in practice it could even perform close to Xbox One or PlayStation 4 which were only $399 not that long after that.

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Layer_4_Solutions t1_j125vhj wrote

Regarding prices, AI might be eating up all the new chips for years to come. Jacking prices up.

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sumane12 t1_j12ewoh wrote

Yeah that's very true. Although I've heard something about allowing AI companies like open AI , to use your GPU while you're not using it, effectively building up tokens that you can either sell back to them, or use for your own AI requirements, kinda like selling solar energy back to the power company. If that's true, if companies can take advantage of the cloud, it should actually reduce costs even more. I don't know, I think there's too many variables at this point.

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Clarkeprops t1_j142uxv wrote

Organizations like SETI have been doing cloud based data processing for decades, so it’s a great idea that works.

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Sashinii t1_j10i42c wrote

AI will create never-ending games that people will experience in full dive virtual reality.

You'll be in control of those virtual worlds. The AI will come up with its own original content based on your exact specifications or nothing in particular. Or you could spend time in virtual worlds based on pre-existing IP's. Or a mixture. The choice will be yours.

I think full dive VR will be available for all in 2029 because of exponential growth.

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Burlito2 t1_j115umz wrote

Curious, but what makes you think we'll reach full dive so soon? Aside from exponential growth, ofc

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Sashinii t1_j11arxi wrote

The rate of AI progress.

What's required for full dive are molecular nanotechnology and brain computer interfaces, and while those areas of research aren't yet accelerating like AI, they will soon; I expect proto-AGI will be created in either 2023 or 2024 (probably because of the scaled up Gato), which should accelerate all lines of research faster than anything before, so that's how I came up with my time frame prediction of 2029 for full dive (and AGI in general).

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UnlikelyPotato t1_j11jbsn wrote

GPT Chat has demonstrated coding abilities. We have 3D object generation:
https://www.reddit.com/r/singularity/comments/zqnvhb/openais_pointe_prototype_text_to_3d_object/?sort=new

I had someone else say that a 5 year timeframe for AI controlled game design was 'absurd'. Modern game engines are VERY object oriented. Unity/Unreal has you write code for specific objects, and only needs to know how the object interacts (code wise) with other objects. The vast majority of single player games could be written by AI now. All that's missing is integration with Unreal/Unity, longer code output length, and higher quality assets. None of these are impossible and given the economic incentive, it's going to happen. The first company to produce something is usually the one to dominate. And with $200+ billion on the table, there's a lot of incentive.

Full Dive VR/Holodeck? No idea on when that will be. But I bet within the next 18 months we'll see the first VR 'holodeck' of AI handling coding, assets, and characters. It'll be a 5 minute paper type thing showing a techdemo/concept of someone with a VR headset having AI generate a few games from 'scratch'. Possibly like volley ball, generic racer, and generic shooter. And then progressive improvement/better, until it's a full product.

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garden_frog t1_j10mitl wrote

AI game companions are going to be huge.

Imagine having a best friend that plays with you whenever you want and with the games you like.

A friend and a confident that chat with you, that gives you advice, that can be trusted.

At the beginning AAA games will add the feature to create and play with an AI companion. Then the companion will become shared between games and other apps.

I think that AI will have a much bigger impact than VR in the next few years, even in gaming industry.

What happens next it's very difficult to predict because it depends on the next big tecnology that will replace smartphone.

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NoName847 t1_j10b1nz wrote

Just a niche right now , but I (stereo-typically) believe that VR will blow up in gaming in the next 10 years , most believe that the current gen (Oculus Quest 2 as the leading headset) is already all that VR has to offer , but having experienced the higher end headsets myself its a night/day difference in immersion and entertainment.

When we start having consumer 200 degree field of view headsets with great controls and visuals , VR will absolutely dominate entertainment compared to where its at right now

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AvgAIbot t1_j10c67b wrote

100% agree. VR/AR gaming will be insane in 2030. Almost as good as the game we’re in right now

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Verificus OP t1_j10e987 wrote

Is there any way to fix motion sickness from VR?

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NoName847 t1_j10g6im wrote

I hope there will be eventually , my theory is that the more realistic your brain believes the virtual reality is , the less you're victim to motion sickness , so hopefully it'll cure itself with improved tech

its also not a problem for many I believe , me and my friends never had any motion sickness regardless of game from the very start

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enilea t1_j10u1p3 wrote

>the more realistic your brain believes the virtual reality is , the less you're victim to motion sickness

No, the issue is in the motion mostly. Even in real life if you moved floating like that without actually walking the brain would be confused too. There are solutions like multidirectional treadmills but that's too expensive and wouldn't fit in an apartment. Or teleporting instead of moving like many games do, but that's not an elegant solution.

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Verificus OP t1_j10ghce wrote

I have not tried VR in recent times but I am prone to vertigo due to a head injury years back and I’ve always been sensitive to things like car sickness. I do not know if that means I’ll have VR motion sickness or if there’s no relation.

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neo101b t1_j10hr5p wrote

Same I have never had motion sickness, though I feel like Im going to land on my ass if the movment or walking in game is done poorly. It really can be hard to stand up striaght.

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Dabithebeast t1_j116icg wrote

Vr/ar is definitely the next big thing in my opinion. Lots of cool research going into it, which can primarily be seen by Meta and other companies that are starting to follow. One thing that is also interesting is the potential removal of controllers as seen with the EMG demonstrations meta has shown after they acquired CTRL labs. Pretty cool stuff honestly.

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NoName847 t1_j119362 wrote

the EMG videos are great wow , didnt know about that! Personally im also really really excited for apples headset that seems to get revealed really soon, I dont plan to buy it, and I think for us normal VR fans right now its not too interesting, but apple has such a good record of introducing new tech in the mainstream, if their headset actually delivers we will see massive massive growth in the space, more users, more investors, more competitors, so exciting!

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Dabithebeast t1_j11t253 wrote

>the EMG videos are great wow , didnt know about that! Personally im also really really excited for apples headset that seems to get revealed really soon, I dont plan to buy it, and I think for us normal VR fans right now its not too interesting, but apple has such a good record of introducing new tech in the mainstream, if their headset actually delivers we will see massive massive growth in the space, more users, more investors, more competitors, so exciting!

Oh yeah, for sure. I think all the rumors I've seen are talking about how apple plans to reveal their headset early January so I'm definitely excited for it. I'm pretty sure google and samsung are also working on headsets to release soon, and the more I look at it, so this field is seemingly going to blow up soon.

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EnomLee t1_j11d5bz wrote

The Near Future (2022-2035)

- If the post 7th generation cadence of releases continues, the 10th generation of video game consoles will emerge around 2027-2029, defying multiple past predictions that console gaming would be undone by smartphones and streaming. These machines should be expected to have at least 50 teraflops of GPU performance, or at least the Microsoft and Sony machines should. Nintendo dances to its own tune and is predictably unpredictable.

For reference, Tim Sweeney believes that 40 teraflops is enough to create photorealistic graphics. Ray Kurzweil believes that "Virtual Reality" graphics will be "indistinguishable from real reality" by the end of the 2020s.

The key trends of the 10th generation will be ray tracing, generative AI and the streamlined asset creation provided by the Unreal Engine 5 and competing game engines.

- Ray tracing is already being employed in today's games, but the hardware limitations of 9th generation hardware prevent the effect from being used as a complete lighting solution. It will be common for 10th generation titles to use ray traced shadows, global illumination, ambient occlusion and reflections all at once, bringing a new level of realism to titles while making game development much more simple for level designers. No longer will level artists have to spend time using baked lighting. Every scene will be capable of being rendered under any time of day or weather condition without the extra work to make the scene look correct.

- New graphics engines like the Unreal Engine 5 also promise to further streamline game development through features like Nanite and Lumen. Nanite allows game artists to save time by not having to design different versions of an asset for different levels of detail. Instead, the artist will design one high quality asset and the engine itself will dynamically simplify the asset the further away it gets from the player camera. Graphics pop-in will become a thing of the past because of this solution.

Lumen will allow games to get most of the visual benefits of ray tracing, while not being as hardware intensive as actual hardware-based ray tracing. It may eventually become a moot point as consoles and PCs become capable of opting for the real thing, but it and similar solutions will be useful for the next decade of game development.

- Generative AI needs no introduction for most of you but for those just tuning in: it's the big one. Generative AI will be one of the biggest, if not THE biggest technology story of the decade, potentially bringing as much disruption to our lives as the smartphone, streaming media or the internet itself, if not more so. The same generative AIs that are now disrupting the world of art are coming for everything else. 2D art, 3D art, video, music, writing, voice work. Any entertainment that you can consume on a digital device will be affected, and no industry will feel this as much as the gaming industry. That is because making a video game is a multidisciplinary job. You need coders, you need level designers, you need writers, artists, musicians, actors. None of the positions that I just named are safe from generative AI.

You don't have to believe me, it's already happening. It won't feel very disruptive for the rest of the 9th generation, as game studios will likely be cautious with their implementations, not wanting to attract any of the blowback that's hitting the companies embracing AI art. You'll have some independent developers playing with different AIs to solve some problems, some major studios using it at the periphery. It's usually with new gaming generations when developers decide to take bigger risks on projects, and the 10th generation is when I expect this trend to explode.

The best video games of 2030 will be made collaboratively between humans and generative AIs. Humans will mostly be working on the fun things, while the drudgery gets passed on to the AIs. The player character and plot-important NPCs will be designed by people, while the unimportant pedestrians will be given to AI. The main theme and musical score for key scenes will be composed by people, the ambient filler music will be given to AI. People will voice the story characters and AI will voice the random NPC blurbs. Key locations will be hand designed by artists and level designers, unimportant forests and random city blocks will be given to AI, and so on.

Because of all this, video games will become bigger, more detailed and more realistic. At the same time they will become easier to make than they ever were before. Small, independent developers who had to settle for sticking with retro 2D or highly stylized aesthetics will now be able to choose to make their own massive, 3D open worlds. Large, established studios that are already at the AAA level can choose to put out the same quality of work with less human employees, or keep them and do even more with the added abilities for AI. I think (hope?) that ongoing competition in the market will drive employee headcounts to stay steady. The company that fires employees would be at a disadvantage versus the one that keeps them, and the fired employees might just become the old company's future competition. Why not? AI gives them the tools to do so.

- VR Headsets are here to stay and will continue to move forward, iterating towards smaller, cheaper and more powerful headsets. We will go from having to slide these big, awkward bricks over our faces to using a device that is no more obtrusive than a pair of bulky sunglasses. It will still be too early for VR headsets to displace consoles, as the couch and game pad experience will remain attractive to people who don't want to physically exert themselves in VR. However, I wouldn't be surprised to see Microsoft introduce its own gaming focused, Xbox branded VR headset to the market in his time frame. Apple likewise.

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Ok_Garden_1877 t1_j10egsv wrote

VR will be huge. Bodysuits that can simulate touch/pressure from interactive gameplay. Maybe eventually (many more years away) connecting to the mind directly to experience more senses like smell or taste.

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Cuissonbake t1_j10odzb wrote

Everyone thinks full dive will happen in ten years. I hope so. I hate this current reality we live in. If it allows for full control over my reality then I can finally feel like I'm real and not a nobody like real life does with most people.

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lolothescrub t1_j10avk9 wrote

I think DLSS or similar technology will be widespread and insane by 2030

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PrivateLudo t1_j10p9x2 wrote

I imagined some type of advanced 'hub' where players can connect with each other and they can jump into any world they choose. They could create their own world (with the help of AI), or they could join a world created by another human or even a simulation that is entirely made by an AI. I think those simulations will be so believable that they will be indistinguishable from reality, to the point that we will question our own reality and what does "real" mean when a simulation will attain a certain level of complexity. I do think we’re going to live most of our lives inside simulations.

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BigFitMama t1_j11bp0o wrote

We all know the research and development is driving the gamer bus toward Deep Dive VR that functions by accessing our dream states and sleep states in order to channel time compression into learning applications, work applications, and gaming applications.

Honestly, the fact is we've been using our imaginations as our VR engines since the internet was invented and we started doing online roleplay via games like Second Life, Everquest, NWN, and so forth.

That first wave of MMO addiction and the MMO lifestyle that bloomed from it is pretty much what will happen the minute we go from hardware peripherals to plugging in tech to our own brains and participating in virtual worlds in real time with real physical feedback through near seamless haptics of all five senses.

So say goodbye to keyboards, mice, and even screens, and hello to supportive VR pods that allow a user to suspend themselves, control their bodily functions, feed/hydrate them, and keep them healthy WHILE living half the time in a virtual world if not all the time whether for game or work.

(And you gotta face it - we are talking tubes. We are talking rubber attachments. We are talking about climbing into a VR setup that will feed you, clean you, and keep you alive. Unless of course we have a system that wakes you up so you don't pee yourself or reminds you to get up and feed yourself. And believe me - having a health real-life relationship or parenting like this...it won't be possible.

And we learned that from the parents who neglected their kids or let their kids die during the first MMO wave or the people who literally stopped eating and sleeping to play MMOS and died of exhaustion. We are talking a whole new evolution of people who live online most of the time and while they might donate genetic material to help make kids, won't be raising kids. It is wild when you speculate on it because all the signs and signals of human behavior are already manifesting in current culture.)

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JVM_ t1_j10ffqk wrote

The world of customization is coming to all fields - or at least the digital spaces.

What you want, created on the fly, customized for you.

There'll be a new concept of open-ended games. They won't be scripted by a human, but an AI will control your games progress.

"Open-world. AI driven. AI graphics" will be a category.

​

Anything digital, that's currently created by a human, is going to take be created 10 to 100 times faster. Gaming development will increase in speed. Video game art changes, updates, customizations, will increase in release speed - and - given the right AI model, will create it on the fly for you.

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Sad-Plan-7458 t1_j12gx2h wrote

You all laugh at Zuck, but that mfer knows. Ready player One. It’s coming!

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odragora t1_j10rfgz wrote

Hopefully more and more people will start realizing that the graphical complexity is far inferior to the quality of the actual gameplay.

AI allows to drastically change the way the games behave. The game worlds can finally become alive, as opposed to be a static thing that is not worth playing anymore once you beat the storyline one time.

Games can become a thing that you can to return into every day and it will still stay fresh.

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Quealdlor t1_j147va3 wrote

What I mostly care about: art direction, gameplay, physic and AI. Not ray-tracing and boring stuff like that.

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odragora t1_j1492qt wrote

Things like ray tracing can be very beautiful, but almost in every case complex graphics mean the entire budget and time have been spent on it, instead of the quality of the actual gameplay.

Also it is very rare to see good art direction in a game with complex graphics as well. It's like graphical complexity is used to hide creative emptiness of a game.

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rushmc1 t1_j114ttn wrote

Will probably continue to get worse and worse as it has over the past decade--not due to any technological issues but to corporate greed and increasing psychological manipulation of players.

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GlaciusTS t1_j139uyy wrote

I’m more excited about what comes beyond 2030, once AGI is in place and adopted by game companies. Imagine if you will, a Game Master AI, but not one like AI Dungeon. Something more akin to procedural generation, like how Minecraft generates worlds. You tell the AI what sort of adventure you want to go on, and it just builds that for you. Zombie apocalypse? Star Wars? Wild West? Cyberpunk? D&D? Steampunk? Want to just fly around as a wasp and sting people? The AI builds a game around what you feel like doing, and uses what it has learned about to to maximize your enjoyment without burnout. Maybe you just finished combat with some kobolds and the sun is setting. You tell the AI “I want to do a little fishing while I’m here and watch the sun go down.”, so it swaps out the combat mechanics for some fishing mechanics right there. Remember that scene from “Her” where they make a song together? Imagine that, but with games. That is the day I hope to see.

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Rezeno56 t1_j11rnmw wrote

High graphical fidelity open world sandbox games with procedural generation that are enhanced and leveraged by AI.

I hope by 2030s, we will have a pokemon VR game.

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SmoothPlastic9 t1_j133q5q wrote

VR games blow up,AI might assist in creating a lot of games which would probably saturate the market

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InteractionOne3363 t1_j13a33x wrote

Graphics so real you can’t differentiate what’s real and what’s game. Close to complete immersion physically and emotionally. A big part of games will be AI created, a lot of games will be completely created by AI. Different control methods will arise like whole body motion and controlling games through thought.

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Sh1ner t1_j13ukzi wrote

My opinions below are on the next 5 years:

The GPU market has shown the price point of GPUs are much higher than the previous £300 mark as Gen Y have shifted to higher wages. Crypto may have impacted prices but £600-£1000 GPUs are here to stay.
 
The foundations of VR have been laid down but its still very rough around the edges. The next 5 years is going to be interesting as better solutions will come to the market however I expect them to still be pricey. VR is currently for the ultra enthusiast and its currently missing its killer games. We have had Boneworks / Alyx however most games are currently skin deep / novelty. The software is lagging behind considerably behind the hardware but the hardware is still not good enough.
 
The metaverse is dead for the next 5 years I believe but it won't stop corps from trying. Meta will slow its push and will offer services that people don't want for various reasons. I suspect Valves push to VR will be preferred and eventually dominant as Valve is focused on the user experience over monetization. Meta will be first but their product will be so botched that it won't matter.
 
Valve releases the Deckerd VR headset in late 2023 or some point in 2024. It sells like hotcakes with a superior VR interface not just on the hardware side but more importantly on the software side.

 
Games as a service is here to stay and the aggressive micro transaction / loot boxes and dark patterns of mobile gaming will be coming more to the PC where choices between grinding vs paying will become the norm in the biggest titles. Diablo Immortal was just the opening depressing salvo in this war of attrition that gamers I believe will lose as a whole unless government steps in. In other words full priced games with a focus on infinite spendability will be dominant in the big titles.
 
The western hand holding model / accessibility when it comes to difficulty / game design of gaming probs will take a step back for favour of From Software / Elden Ring style for the next few years.
 
AI probs will still be brain dead for another few more years outside of assisted speech and AI assisted animation. I suspect we will need a plugin advanced AI model from a third party into game engines before we actually get competent AI decision making, think like physx.
 
More games will be jumping on the broken / incomplete on release whilst charging full prices and getting away with it.
 
The good news I suspect Crypto / NFT inspired games stay in the infancy even if crypto rises again.
 
Finally, Valves work into making Linux a better platform for gaming is starting to pay off over windows. Making it a serious contender for more people to switch over.

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Denpol88 t1_j10d1sa wrote

It is difficult to predict exactly what the future of gaming will look like, as it will depend on a variety of factors such as technological advances, consumer preferences, and market trends. However, it is likely that we will see continued improvements in graphics and gameplay, as well as the adoption of new technologies such as virtual and augmented reality.

One trend that has already begun to emerge is the increasing popularity of streaming and cloud gaming, which allows players to access games from any device with an internet connection, without the need for powerful hardware or expensive console systems. This trend is likely to continue and may lead to the proliferation of new business models such as subscription-based or free-to-play games, as well as the integration of gaming into other platforms and devices.

It is also possible that we will see the rise of new forms of gaming that take advantage of emerging technologies such as artificial intelligence, blockchain, and the internet of things. These technologies could enable new types of games and gameplay experiences that were previously not possible, and could potentially revolutionize the gaming industry.

Overall, the future of gaming is likely to be shaped by a combination of these and other factors, and it is difficult to predict exactly how it will evolve over the next decade.

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SendMePicsOfCat t1_j11232b wrote

chatgpt always ends with that line, edit it out for maximum mileage

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SFTExP t1_j10lrj4 wrote

Everything you experience will be an advertisement, but you probably won’t even realize it, and may even encourage it (to get better stuff.).

People will freely give up almost everything about themselves to obtain perfectly-matched virtual goods, services, pleasures, or experiences.

Future generations will be less concerned over privacy. Their main issue will be about identity as anyone can virtually mimic anyone or anything else.

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Meta_Archon t1_j10rqxz wrote

Probably a high integration of VR, that is made more accessible and easy to operate, agree that cloud computing could accelerate as it adopts Ai efficiencies. Advanced NPC's that will nearly feel human like to interact and talk to. Perhaps games where an AI will build the world as you play a long, giving the player and character an expanded idea of ''free will'' whilst in the game.

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middlemanagment t1_j10wer7 wrote

You will not be able to distinguish between a game and real life. This will happen in a not so far future.

Future games and simulations will be so immersive you will expect to respawn IRL. You will eventually be able to respawn IRL. You and your life is at this point a game and you are a super hero. This in turn allows us to connect our minds directly with others and AI, you will experience all kind of sensory input that your biological body can not, such as being a swarm, a body scattered in space and time.

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BeautyInUgly t1_j116f3s wrote

lol the thing that's gonna impact you is the cheating, Ai cheats are gonna be p much impossible to detect so the end of fair online games lmao

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Dabithebeast t1_j1178a5 wrote

Like people are saying, it’s definitely vr and ar as tons of companies are beginning to bring out products pertaining to these fields. Full dive isn’t coming for a while in my opinion, but it would be cool if we had those non invasive full dive beads from black mirror. But yeah, first we’ll have something like ready player one which is dope, and then later on we might have something akin to full dive which won’t be for a while imo

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DakPara t1_j11c06a wrote

It will eventually be similar to the Star Trek Holodeck.

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grahag t1_j11y99d wrote

2030?

Full immersion VR without headsets. Neural connections to the hardware will ensure all 5 senses get to experience VR.

Content creation will be assisted by AI, giving unprecedented control over games. Every aspects of your games will be moddable just by saying, "I want to play from THIS character's point of view instead" or "I want to make this FPS shooter a top-down strategy game", and then letting the AI mold it for you to your (and other's) liking.

AI in general will change how we game. We'll be handing over mundane tasks like inventory control, weapon selection, navigation, and trading to AI's in games and we'll find ways to do it that makes it fun, immersive, and intuitive.

Retro gaming will come back harder than ever, giving us more options on upscaling graphics, animations, sound, and dialogue.

Not entirely gaming related, but DLC YOU create will allow you to share your creations with the world. Even if you're not a creative type of person, you can still instruct an AI to make content and then you can tweak it to what you consider fun and interesting. Once you've uploaded it, you'd get "social credit" for your content being popular, similar to how Pinterest works, but for content for virtual AND real content.

5 to 10 more years down the road? Imagine AI hardware "grown" in your brain that makes you smarter, gives you full connection to all connected information in the world, realtime translation, and full AR guidance on any job or task, enabling you to be an expert in almost any field.

And maybe a few years after that, the embedded AI will have the ability to take you into autopilot and exercise you while you do your full dive VR immersions, fixing a large problem most people have with excessive gaming; the lack of physical activity.

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Dabithebeast t1_j12jdsv wrote

>5 to 10 more years down the road? Imagine AI hardware "grown" in your brain that makes you smarter, gives you full connection to all connected information in the world, realtime translation, and full AR guidance on any job or task, enabling you to be an expert in almost any field.

I don't know if you've ever watched Black Mirror, but ideal hope for the future of gaming is probably from the episode Striking Vipers, where the main character is able to attach a small bead on the side of his head and be immersed into a lifelike virtual gaming world. Very far away if possible though.

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Quealdlor t1_j13a3lr wrote

  1. Smartphone gaming is going to be the most popular, with touchscreen controls and predatory microtransactions. Smartphones will get better better overall and foldable.
  2. The base target hardware will be smartphones, cheap laptops, Switch 2 (possibly 10x Switch 1) and Xbox Series S (at least not One). So don't expect anything too amazing.
  3. Most people will use 8, 12 or 16 core CPUs (Switch 2 will have 8). 2 cores will be completely extinct (kinda like single core today) and 4 cores will be used only by very poor people. New cores will be 2.5x faster than the newest ones today. 3D cache will be a normal thing.
  4. Even poor people will be able to afford Xbox Series S or discless PS5, because of lowered prices and higher minimum wages. No one will be using 8th gen consoles, because all games from that gen will be playable on the 9th and 10th gen consoles.
  5. There will be 10th gen consoles like for example PlayStation 6, but the majority will still use 9th gen. 10th gen consoles will use 12 or 16 core CPUs with 3D cache. They're going to be pretty powerful by 2022 standards, but not that amazing by high-end 2030 PC standards.
  6. Highest-end gaming video cards will cost $2999 (only $500 more than Titan RTX). $249 graphics card will be as good as RTX 4090 while consuming much less energy.
  7. RAM will be a quarter of current price. SSDs will be ⅛ of current price.
  8. VR will be less niche than today, but still rather niche. There is going to be a slow, but steady growth in PC VR userbase.
  9. Mainstream Oculus Quest will have 1080 Ti performance, eye and face tracking.
  10. Haptic devices for VR will be much cheaper than today (when they are extremely expensive), but still too expensive for mainstream use.
  11. Graphics are going to greatly improve thanks to i.e. Unreal Engine 5.
  12. People will game on (foldable) smartphones, laptops, desktop PCs and consoles. VR (or AR) won't be very popular (yet).
  13. There will be AR glasses games, but they won't be widely adopted.
  14. Overall, an average personal computer in 2030 will be about 5x faster with 4x more memory than in 2022.
  15. There will be some experimental (probably single-player) games with NPCs using actual AI that is able to talk with the player in a convincing way, but there won't be many of them. At best there might be 1 MMO that uses actually intelligent, adaptable AIs for controlling at least some of the NPCs.
  16. AI models will aid with programming and graphics making for games. So that most work will be done by AI running on powerful servers. Therefore, making games at a constant size will be getting cheaper and easier every year. Indie games are going to be larger and more advanced than today, without being more expensive or harder to create.
  17. Size of gaming population will grow.
  18. Most of the popular games will still unfortunately focus on killing.
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Quealdlor t1_j13mz32 wrote

RemindMe! 8 years "Check the accuracy of your predictions!"

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Quealdlor t1_j13aavp wrote

I can also add that AI accelerators (ASICs) are going to play a role to an extent (even for DLSS etc.).

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dasnihil t1_j13ji0g wrote

I have recently started thinking about the use of quantum computer for gaming but the ideas are still in primitive phase. For classical computers, one of the ideas I have is of a truly open world representation of planet earth with all the civilizations and culture.

The major problem was always data. Where would you store such plethora of models, textures and all the assets. You can now think of AI as a massive data compressor. You can train it on terrabytes of information from all around the world, every city and corners, people, dresses and so on. We've pretty much already trained it for people and random landscapes, we just have to add earth's geographic training to it, something like microsoft did with flight sim but more detailed.

The game can then procedurally generate the place with random vietnamese NPCs as you walk the streets of Hanoi with accurate topology and structures. This is doable within this decade.

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Quealdlor t1_j13mk1d wrote

My opinion is the same as it was in 2020, the average personal computer in the year 2030 will be as powerful as the high-end of 2020, meaning RTX 3090, Ryzen 5950X and 32 GB of RAM. So things will certainly move forward, but not by a huge amount. Don't expect miracles.

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Quealdlor t1_j13mrbm wrote

Perhaps 64 GB of RAM if things go fairly well. 🙂

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Verificus OP t1_j13n625 wrote

The RTX 4090 is the high-end now.

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Quealdlor t1_j13uo8a wrote

Everyone knows that. But it won't be the average in 2030. Perhaps in 2032 when it costs about $179.

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Marcus_111 t1_j13sgbl wrote

In 2030? Well, you play the game to get the feeling of happiness, that feeling is generated in your brain by increasing neurotransmitters like serotonin and dopamine in specific areas. In 2030, nano bots wi be there, which will produce and will keep you in euphoric state. Why will you rely on games to get the happiness when your brain gets more happiness simply by modifying neurotransmitters in your brain via nanobots?

It was a pessimistic take. In 2030, there will be brain computer interface, you will be able to transfer your memory to computer. So you will transcend yourself into computer leaving your human body. Why will you remain in a cage of biological mortal machine when you can simply get better robotic body? When you will leave your human body, there will be no biological brain, no neurotransmitters, no need to rely on gaming to stay happy, you just can be happy without this external things.

In simple words, Gaming will be irrelevant in 2030, just like all other things.

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Bruh_Moment10 t1_j1at7ga wrote

I actually think that the feeling of playing a game can’t be reduced to neurochemicals, but that’s just me.

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monsieurpooh t1_j14ns0e wrote

Have you checked out AI Roguelite yet? It's the world's first game to use gpt for actual game mechanics. Granted it's only text based. For a future version, judging by the way technology is progressing, I'd envision skipping the entire 3D model step altogether and jumping straight to on-the-fly video generation.

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TopicRepulsive7936 t1_j10oerl wrote

>It’s looking like GPU prices will continue to increase over the next 10 years as production on making ones that are a large enough jump over the previous generation increases in cost exponentially.

Take another look and maybe you're worth answering to.

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