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For_Endor t1_iy2ydbw wrote

>A decade ago was 2012. Nobody I knew had ever seen or used VR.

there were VR cafes in the 90s (... they sucked, but they were vr!!)

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apinanaivot t1_iy2ylcz wrote

By modern standards, really only 6DOF counts as vr, the earlier tech is more like 3D wearable monitors.

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For_Endor t1_iy2z15w wrote

its developed over a longer period that six years though - 90s had similar motion to occulus 1, graphics were just shit. the thing that makes it better now is rendering more than dof

i am thinking of this kind of setup - https://i.imgur.com/vPevS3W.png

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ArgentStonecutter t1_iy39uj3 wrote

In the '90s Steve Mann was still giving talks at conferences about his experimental headsets, and was using a rack of SGI Indigos and Reality Engines to power them.

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earthsworld t1_iy3pgza wrote

Yeah, people don't understand that we've been here before and failed. As long as VR/AR is a mounted headset, it'll never go mainstream. Personally, i think there's a way to transmit directly to the optic nerve through the temple without surgery.

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Neurogence OP t1_iy3cbd5 wrote

Wow, crazy. I was a toddler in the 90's so I don't remember this, but wow.

I do believe in exponential progress but I do think that a lot of technologies are progressing much slower than they could be due to lack of investment and research.

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SeaWolf24 t1_iy4b4mg wrote

Every blockbuster had a Nintendo VR in the early 90s. I know it’s not oculus but the expectation 30 years ago was that by 99-00 we’d all have headsets at home with unreal VR like at the malls. Fun times, but I agree OP, wth

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