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Akimbo333 t1_ivxd4dd wrote

How exactly does this work?

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blueSGL t1_ivyo75p wrote

looks like an autorigger (automatically create the joint chains and attach them to the model), animation retargeter (take existing animations from one joint chain topology and apply to another joint chain topology) and motion interpolation system (seamlessly blend between canned animations so going from a walk to a run does not look janky)

and they seem to be rolling things out per object class, currently they do wheeled vehicles and quadrupedal animals.

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BinyaminDelta OP t1_ivyq0r5 wrote

Yes

"How should this (thing) likely move? Apply movement parameters."

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blueSGL t1_ivyuyb1 wrote

That's an oversimplification of what they are doing. If it was direct vertex manipulation for animating the mesh without any intervening rig structure (like how alembics work) your description would be be more on the money.

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