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BinyaminDelta t1_ivucmr7 wrote

Yes.

Text to Video is already happening, and Text to 3D Environment doesn't seem particularly more difficult.

In many ways it may be easier, since 3D elements can be broken down into components and "understood" by an AI.

For example, a 3D room has a floor, walls which connect, a ceiling. Now generate varieties.

Or a 3D character: A body has known elements. A face has specific parts. Look at Unreals Meta Humans, which are ultra-realistic faces with feature sliders.

Much of this already exists within the game building and level building world. It's just been under-trained by modern AI practices.

NVIDIA is working on it, as are many others. I wouldn't be surprised if we see mind-blowing examples of this working in months not years.

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24-7_DayDreamer t1_ivvnkio wrote

Natural language text-to-code https://youtu.be/Zm9B-DvwOgw

AI NPC conversation https://youtu.be/jH-6-ZIgmKY

text-to-3d models https://youtu.be/uM5NPodZZ1U

You've seen AI art, music and scriptwriting already no doubt.

The elements are all here, they just need to be polished and put together.

People who aren't paying attention are going to be blown away by how soon we have an engine that you can tell to watch particular shows, read particular books and look at a gallery of selected art, then build you a game overnight according to whatever half baked ideas you rambled at it.

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retrohGamr t1_ivx793y wrote

i don't disagree with any of this.

but we need more.

we need animation, post processing, ui/ux, netcode(multiplayer), level design, particle system, etc....

we're within a decade or even 5 years of games where ai does the heavy lifting in a few categories.

we're at least a decade from an ai game ENGINE where text-developsAnEntireGame

edit: for context im thinking AAA title/popular indie quality games. i'm sure we're close to 2D asteroid-esk ai text-game like only few years

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