turnip_burrito t1_j9cfvyg wrote
> Would you play a videogame with AI advanced enough that the NPCs truly felt fear and pain when shot at? Why or why not?
No, wtf? I'm not a psychopath.
> It would certainly make the games more interesting if you knew the NPCs could feel. How would you change your behavior?
I'd treat them like people then.
> The computer can always just generate more NPCs when you kill them, so it isn't as if they would be a precious resource anymore. Nor would they be irreplaceable.
Preciousness is a value judgement, so it's up to the individual to decide whether they're irreplaceable.
[deleted] t1_j9e8i2q wrote
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Ragondux t1_j9e9cke wrote
We hate Nazis because of the choices they made. If an NPC was created a Nazi for your enjoyment, he didn't make any choice, it's not his fault.
[deleted] t1_j9e9rd2 wrote
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turnip_burrito t1_j9ea3st wrote
To me a created Nazi (even in a video game) and a naturally developed one, if both sentient, would get the same treatment.
turnip_burrito t1_j9e9ne5 wrote
I don't believe in creating unnecessary suffering, even if it is a Nazi. Retributive approaches to justice are cruel, I believe.
I'd want to rehabilitate them ideally, or move them to a place where they are unproblematic.
DungeonsAndDradis t1_j9ew7g5 wrote
There were similar discussions when Sniper Elite 5 came out. All of the Nazi soldiers had back stories. You could view a little blurb about them by focusing on them for a few seconds.
Some were "Hanz was too rough with prisoners, so they put him on guard duty" and some were "Franz wants to get out of the war and go raise dogs".
Players were saying "I view everyone, and kill the bad guys." And some said "They're all Nazis, they're all bad guys." And some said "Some of them were conscripted in to the war."
But at the end of the day, they're Nazis, so they get a bullet in the brain.
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