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Chris-1235 t1_ix04qu8 wrote

Gaming isn't a single experience. Studies need to look more closely into the type of games played, whether they are social or not, whether the player is competitive or not and more. E.g. Playing the same game together with friends (not in the same space) is primarily a social activity, that has helped my son tremendously through multiple moves between countries and through the covid lockdown. I on the other hand stay as far away as possible from multiplayer games, so my experiences with gamong are completely different.

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Xemxah t1_ix1vzhv wrote

With the rise of Discord, social gaming is more and more prevalent. As an adult, 90% of the adults I know that are heavy gamers play almost exclusively social, team, or multi-player games (Valorant, League of Legends, Escape from Tarkov, FFXIV) save for the solo player masterpiece like Elden Ring. I'm not saying that my experience correlated that well to the younger crowd but it might.

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maniacreturns t1_ix1bxji wrote

Well said and this is pretty much the nuance required when you look at things like this. Some games engage lizard brain and you sit slackjawed looking at a plastic box with a glass screen. Other games you're coordinating with other people in real time to solve problems and overcome challenges both physical and mental. And just like sports. Anything that teaches you to fail repeatedly and overcome will build character

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iamorangeyblue t1_ix1vwel wrote

Agree...also playing online to keep their friendships solid. They are left out of conversations at school and can't relate if they aren't gaming with their friends. It leads to social inclusion, particularly if they don't play sports etc.

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