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AnonCaptain0022 t1_izmu95q wrote

Imagine a 2d plane like in super mario, only replace the temporal dimension with the 3d spacial dimension (depth). It would look like all frames of the game are arranged one in front of the other. Which means that Mario becomes a long worm-like creature whose depth consists of his past states/frames. My question is, what animates him? What is it that iterates through these frames and makes the linear reality we are familiar with. And most importantly, how can it iterate through the frames of time itself? Iteration/movement implies time, you need time to go from one frame to the other, but it's impossible to use time to iterate through time itself.

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