destructor_rph t1_jb5t3yn wrote
Reply to comment by TitusPullo4 in Game Theory's ultimate answer to real world dilemmas: "Generous Tit for Tat" by TryingTruly
I think the site said you have to forgive the first time they screw you over, then retaliate if they screw you twice
TitusPullo4 t1_jb74zme wrote
Thank you. GTFT Rules:
>Start with cooperation: The first move is always cooperation, regardless of the opponent's move. This establishes goodwill and creates a cooperative environment.
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>Reciprocate cooperation: If the opponent cooperates in the previous round, then reciprocate by cooperating in the current round.
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>Forgive one-time defections: If the opponent defects in a single round, forgive the defection and continue to cooperate in the subsequent rounds.
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>Punish repeated defections: If the opponent repeatedly defects, then retaliate by defecting in the current round, but then return to cooperation if the opponent cooperates in the subsequent round.
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>Be clear: Communicate your strategy and intentions clearly to your opponent to avoid misunderstandings and build trust.
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>Studies have shown that GTFT can outperform TFT in certain situations where the costs of defection are high, and there is a high likelihood of occasional mistakes or misunderstandings. GTFT can also help to prevent "death spirals" of mutual defection that can occur in TFT when both players defect repeatedly.
destructor_rph t1_jb8iz45 wrote
Whats GTF and GTFT. Good first time?
TitusPullo4 t1_jb8jef2 wrote
Sorry both meant to be GTFT - generous tit for tat (a strategy for iterative prisoners’ dilemma games in game theory)
destructor_rph t1_jbalm92 wrote
I see, thanks for the resource!
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