nrron t1_jdirjmn wrote
It’s ProMotion not 120hz. The whole point of ProMotion is to be adaptive with the content on the screen. It’s not a 120hz locked frame rate. For third party apps they have to support the higher frame rate on their end or the phone won’t use the highest frame rate in the app.
tunkor OP t1_jditth0 wrote
Yeah I get that. But it's just odd to me that other animations in the UI do run at 120 Hz and others clearly do not. Running animations – especially ones interacted by finger input – should fall under high priority even in an adaptive setup in my opinion. I'd like to have an option for it to be adaptive to the point where in case the screen is static it lowers the framerate, but anytime there is motion going on it clocks to 120 Hz again. That's how it was on my Pixel atleast, and seems to be the case on the iPad too. Maybe it's allowed on the iPad since the battery can take more of a hit, I guess.
nrron t1_jdiw8ml wrote
Apple cares more about battery efficiency than a consistent 120hz refresh rate. Which is why it is more aggressive on iPhone than iPad when it comes to varying frame rates.
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