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ChipsAhoiMcCoy t1_j210wzd wrote

Very important to note that you won’t be able to hear a difference anyways if the game supports 48khz, and if it doesn’t support it, you might get some nasty artifacts from converting if I’m not mistaken. On my opinion, best practice to just use 44. You literally can’t hear past it. Not only that, but 44 itself is generous, because I don’t think each ear can hear past 20khz. And your hearing probably can’t even hear that high.

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Cannonaire t1_j21hk8u wrote

You won't get any nasty artifacts. Games will output what they support, and any modern version of Windows will resample it properly. There is no need to worry about it at all. Best to keep it at 48000Hz these days because most new content is at that rate unless all you do is listen to CDs.

As far as 44 being generous, that isn't the case. The Nyquist-Shannon Sampling Theorem tells us that in order to reconstruct audio of a given frequency, you need at least double that in sampling rate. The next rung down from 44,100Hz on PCs - if it's even supported - is 22,050Hz, which would only allow for frequencies up to 11,025Hz. Keep in mind that 44,010Hz is for each channel and is not divided amongst each ear.

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ChipsAhoiMcCoy t1_j21rx7z wrote

This is contrary to everything I see online and if I’m not mistaken all content on sites like YouTube is in 44.1, right? Not sure, you probably can’t go wrong with whatever you choose especially if you’re just going to use exclusive mode on a video player or media player anyhow. I just stick to 44.1, since that’s what I see recommended everywhere.

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