Puzzled-Background-5 t1_iyc87mc wrote
It's an obsession with these types of people, pure and simple, and of no sonic benefit whatsoever in a playback environment.
Audio playback and the Digital Signal Processing involved in it have very light system requirements:
For example, I've stress tested my own music server by having it stream to 6 network players simultaneously. This involved running independent DSP profiles, which included convolution filters, for each of the 6, as well as transcoding the results of that processing to 24/48 flac for transmission via WiFi. The server's CPU never reached over 8% utilization while doing this and the sound was as high fidelity as anyone could ask for. I experienced no dropouts/glitching, either.
All of that was done on a Dell Optiplex 990 (i7 2600) computer that was built in 2011. It was running an "unoptimized" Windows 10 Pro install at that.
All the best... 😎
Nadeoki t1_iydcjrc wrote
Wondering why you benchmarked flac encoding and not something computationally advanced such as opus or e-aac3
[deleted] t1_iyfe1kk wrote
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hallpdx t1_iyd8kil wrote
Another way I can tell: I can be recording 12 tracks of 24/48k wave with multiple plugins on each channel and my 5 year old system has no problems. Reproduction of a single stereo file is very very easy.
Nadeoki t1_iydclv0 wrote
in wav. for sure. Tried a compressed codec?
hallpdx t1_iydzgrr wrote
The processing requirements to render plugins doing multi band eq and compression in real time on 12 tracks at once are much higher than like, rendering an mp3 if that's what you mean.
Nadeoki t1_iyebqz6 wrote
No I meant, why are you benchmarking with the computationally most easily decoded platform to test system performance when codecs like Opus, transcoding in real-time, into multiple streams does in fact require <some> processing power. I run a Plex server and all my Music is being transcoded to Opus C-VBR 150 to multiple end-users on the same PC I use as Daily Driver for gaming and rendering tasks.
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