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EccentricSage81 OP t1_jc73n6y wrote

when they claimed that the MQA was discarding and losing data its not its FILE FORMAT! its the signal processing or uhh sort of equalizers and filtering they were doing to shape the sound to conform to real life sound waves and patterns so its LIFE LIKE and more NATURAL.. theyre taking ancient AMD audio technology and doing a separate hardware based approach that uses different codecs and isnt TRUE audio but sounds like it and uses a specific format. see the box on any radeon card that says AMDtrueaudionext its literally TRUE audio.. radiation data goes in it comes back out true.. 1800s xray machines then to 1900s CRT televisions Cathode ray tube radiation based analog tv's and sound.. then to modern quantum light cell processing at the DNA level not just cellular or carbon for say tobacco smoke in game graphics in real time like the playstation 3 advertised or the wet water and sweat you see in tekken 7 dead or alive 6 or soul calibur 6 with real hair metals and lighting when you crank them back on again by typing stuff like realityemulation or clothemulation or femfx tressfx and thousands of other words.. the MQA people they took maths of real sound and shaped prerecorded data like old records to it which had a bunch of uhh garbage that doesnt fit so they discard the bad parts as they save it in lossless true lossless file storage container. So yes unlike AMD audio since probably the 70s or 90s but any radeon card and featured hardware in the PS3 which saves 96% or more CPU processing of audio copies it to hardware and true audio comes out mathematically by a mathematician and some of the smartest people in the science nerds club MQA is NOT true audio it does SOUND like it though thats the point. its lossless any file format can do that if you crank bitrate up .. AC3 dolby from 90's 5.1 is netflix 7.1 streaming AC3 at different bitrates.. and bluray AC3 atmos master quality lossless audio.. is the exact same codec and format .. at a HIGHER bit rate with more channels.

So uhh.. you maybe misunderstood because people like me try to keep it simple to avoid complications or misunderstanding but it can often lead to sort of.. well rushed answers? innaccuracies or misalignments?

also yeah 1:1 DNA reality prorendering means professional graphics rendering like blender but better, blender and unreal and stuff for the playstation 3 games with true carbon true hair true sweat were made with the stuff for AMD.. i have transparency REFERENCEATMOSPHERE atmospheric fog translucency diffused lighting additivelighting and countless other junk i typed in.

see any R9 series AMD card that ended what felt like after a decade with the FURYX cards.. PRORENDER was always available from AMD but was called other stuff and was in the business lines of cards and people didnt compile it for the consumer radeons cards. it became common in the regular release drivers in 2015 .. it used to be AMD firerays or firegl or maybe in the 70's or 80s was AMD cauldron but that might have been some open source plugin or animation junk everything looks cartoony without the correct ambient occlusion. 90s AMD HDAO true full color volume full HDR scientific color AMD cards is pretty great though even today its better than the shortcuts version HBAO+

shame the ps3 was disabled and the handful of game devs that pretended then spent years faking burnout tyre smoke for need for speed carbon instead of enabling the AMD hardware.. thats why unreal engine just told people the stuff that was always there for ps3 by renaming it buzzwords like lumen or nanite.. instead of lightshafts carbon and visual library mixedreality (AR/VR augmented reality in the playstation 2 developers kit and its webcamera support and its better than ray tracing godrays function with raymarching/casting in playstation 2/3 see games titles like eye of judgment on the playstation 3)

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