Submitted by AeroElectro t3_11be30g in headphones

I understand what HeSuVi does for stereo headphones when playing 5.1 channel source. But I've seen people recommend using it for some games (these games are stereo only) and they swear it helps them with directionality.

Does this make sense? How is HeSuVi going to create any virtual surround from just 2 channels?

From HeSuVi wiki: > "Practically all music, online videos and even many games are only in stereo so you'll get full benefits of HeSuVi with these."

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[deleted] t1_j9xl01w wrote

As anyone who played CS 1.6 with the worst headphones you can imagine will tell you, if you need any fancy software or headphones to "help with gaming" that is a skill issue.

A good player will shit on you, even if you bust out the HD 800S and atmos.

These plugins are gimmicks and imho make everything sound DISGUSTINGLY bad.

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kazuviking t1_j9xvj2f wrote

It doesn't do any good if you wanna upmix stereo to 7.1, it adds nothing just blends stereo channels to rear, side and middle but if you leave it at stereo the HRIR still gives more advantage than unaltered stereo.

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[deleted] t1_j9xvyes wrote

Which is why all the pro gamers use that software trickery and expensive headphones instead of whatever Headset brand they have a sponsorship contract with, am I right?

Again, if you need that shit to compete -> skill issue

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AeroElectro OP t1_j9y8suk wrote

That's what I don't get. It has option to upmix+downmix for exactly this scenario. But how is a HRTF supposed to do any better than originally stereo? Left is left and right is right.

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Rengoku_demon_slayer t1_j9yhed4 wrote

Yeah, if you find one profile there that matches the best your own HRTF and taste for audio.

Start with oal_dflt.wav

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kazuviking t1_j9yio6r wrote

But now you have HRTF delay that makes the sounds appear more accurate.
Without HRTF the sound would hit only the left ear but with HRTF the sound hits the right ear with a slight delay and it makes the "range and location finding" faster and more accurate.

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AeroElectro OP t1_j9ylhbk wrote

But HRTF doesn't know it's needs to add delay (since it doesn't have position info). It just just knows that this sound source has a 50% level on the RT and 10% on the LT. I suppose may be it always assumes to add a delay when this happens?

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