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ThorShield t1_j5vro92 wrote

Nice! Although that pipe is not accessible.

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flip314 t1_j5wfij3 wrote

What bothers me even more is how unnatural Mario's movements are here. The physics are totally wrong.

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BCProgramming t1_j5xiai6 wrote

I like how the NES isn't on. Spooky

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CallMeRawie t1_j5yfjkf wrote

Simple fixes nes on, and actual gameplay grab. Then it would be [Chefs kiss].

3

LTVOLT t1_j5zbhum wrote

I need that one little red light to be turned on for reassurance that all is right

2

Raevix t1_j5wcfk9 wrote

In the Japanese release on the original Famicom and most markets around the world, you would be correct. However, during the slow rollout of the international distribution of the NES to worldwide markets, Nintendo actually made some adjustments to the Super Mario Bros code. These were mostly in the interest of tackling a few bugs that they had become aware of since the Japanese release, but in doing so they also ajdusted a few of the secret areas to have different locations. This means that countries that got the NES very late in the distribution like Australia and New Zealand actually received a slightly different version of Super Mario Bros alongside it, and it just so happens in this version, this pipe is a secret subworld entrance. In fact nah I'm just fucking with you. Thanks for playing! =D

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Chugabutt t1_j5x1yu6 wrote

Normally I'd be annoyed, but it's on brand for old school gamers.

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901990 t1_j5yq8ff wrote

The European (PAL) release does have a few minor bugfixes, it fixes a bug where mario can get stuck on the springs, changes level layout in a couple of places to make it harder to accidentally get stuck in walls. but then they also introduced a floor clipping bug that's more of a problem than the ones they fixed.

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gyarnar t1_j5xfryw wrote

I really hope someone was fired for that blunder.

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discostud1515 t1_j5ytj2y wrote

My first thought as well. You couldn't go down that pipe!

1