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stvulture OP t1_j1m3rs0 wrote

The process is almost identical. I move the sculpture or deform it and then keyframe it!

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Waffles_And_News t1_j1m5py7 wrote

😱😱😱

Great stuff! I've never made any digital animations so this was such a cool thing to come across.

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ecrow6990 t1_j1nq8vm wrote

Hmm. So I'm guessing it's denser keyframes and no splining compared with a traditional 3d animation style? At first I was like.... Isn't that just traditional 3d animation? Then I remembered that splines existed and how useful they were in regards to making animation smooth when I learned the basics of 3d animation in college.

This is a lot of work man, props to you. Probably comparable in time spent to traditional claymation. Is this animated on twos?

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