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Jellozz t1_j6fo2j7 wrote

So basically OP just discovered the AA market? Hi-Fi Rush is not a triple A game. There are a lot of the usual tells that the team was working within a tighter budget. Big stand outs being the heavy and clever re-use of environments (just making minor changes so they're a "new" area) and the way they handle cutscenes. Any scene they don't absolutely need action just uses the in-game character models standing in their idle pose with shot/reverse shot.

Not to mention the game was shadow dropped and is only $30.

Got good news for you, there are tons of similar games to this that have been releasing the last few years. Not in the fact they're rhythm combat games, but games with similar scope and size with little to no DLC and are just focused on a fun gameplay experience.

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KonoDoesArt t1_j6fpuzs wrote

God bad news for you: There aren't. Most of them are soulless cash grabs, or shameless copies of things that are or were popular -- with very obviously low effort.

Like someone mentioned Tunic, but it's just LTTP with newer graphics. Hollow Knight is just Castlevania but bugs. The first Ori was interesting since you often couldn't fight directly, but then it just became Castlevania with shiny furries.

I can't think of a game that Hifi is a copy of. It has elements of like DMC, and elements of that one rhythm valkyrie game, but it's not a copy of anything.

People worship indie, but it's often bad or just mediocre too.

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Jellozz t1_j6g2p7f wrote

> I can't think of a game that Hifi is a copy of. It has elements of like DMC, and elements of that one rhythm valkyrie game, but it's not a copy of anything.

That just means you don't play very many action games. Ignoring the rhythm aspect for a second the game mechanically has very little in common with DMC. A game with a lot of combos does not make a game.

But it does have A LOT in common with Platinum's games. Seeing as you didn't know who developed the game I'll just say this: The lead game designer on HiFi is one of the guys who left Capcom back in the day and moved to Platinum and then eventually moved over to Tango. Basically just following Shinji Mikami around. He was also the lead game designer on Bayonetta which HiFi shares a lot in common with on a design level. Most action games that use the light/heavy system structure their combos in a way where you start a combo with light and then you can hit heavy to land a finisher changing based on how many light inputs you did. Bayo and HiFi both uses an interwoven system instead. You can start with light or heavy and then do things like HLH, LHL, LHLH and so on. It's not a binary system like most games tend to roll with. If you just mindlessly mash you're still going to pull off a combo because the game is just designed that way.

In addition to that HiFi also essentially has the wicked weave system of Bayonetta. Every single attack string has a unique finisher which summons a huge attack into the world. And a lot of the finishers exist for utility. Some will give you a launcher, some give a wide sweeping aoe attack, some with less range and more damage, etc.

The game also uses the classic Platinum style parry. Instead of just timing a button press you're rewarded for also pushing the analog stick in the direction the attack is coming from (though note: this is an upgrade in HiFi not the base parry.) That is how platinum rolls with their parry in every game and it stands out HiFi does the same thing because pushing the stick in the direction of the attack is not very common in games.

And maybe the most blatant thing is the scoring system. Platinum loves to structure their scoring system as a "verse" based system. You're graded on each fight individually based on: score, damage taken, and time and it's shown to you at the end of the fight. HiFi does the exact same thing just replacing the word verse for "chorus" and replacing damage taken with how well you attacked in time with the beat. The freaking grading screen itself even looks nearly identical with the grades in the same order, on the right side of the screen, and with a total score at the bottom.

The dude literally took all his work and experience on Bayonetta and put a rhythm flair on it. About the only Platinum mechanic it doesn't have is dodge offset. The game is original in the sense that it has a fun twist, but mechanically all the combat systems are taken from the same kind of games the guy made before this one.

And lastly. I never said the word indie one time. HiFi is an AA game. That is different altogether. AA games are those from bigger developers but use a smaller budget (which like I said, is very obvious in this game) and make a more focused experienced that can often be more experimental or niche because they're not looking to sell like 5+ million copies of a game to break even. HiFi is just another great addition to the market which has been booming over the last 5 or so years precisely because of all those so called "soulless" AAA games you were talking about.

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minev1128 t1_j6fgq0m wrote

>So I don't know if Bethesda actually made the game, or just published it

Can't even be bothered to search for it lol

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AshyLarry25 t1_j6fibt5 wrote

This man didn’t play any games at all last year.

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[deleted] OP t1_j6fjs2b wrote

[deleted]

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fefsgdsgsgddsvsdv t1_j6fl2x7 wrote

You’re right, triple A has been in a multiple year slump. I would have stopped gaming entirely if it weren’t for indie

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AshyLarry25 t1_j6fnj0h wrote

Elden Ring, Tunic, Neon White, Vampire Survivors.

Some of these aren’t triple a but neither is Hi Fi rush.

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New-Breed t1_j6fg5af wrote

Hi-Fi Rush legitimately surprised me. I almost wrote it off when watching Tango Gameworks during the Developer_Direct stream because it's so far removed from their previous horror genre releases, but I'm so glad I gave it a chance. Already one of my favorite games in recent memory.

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Sloth_Monk t1_j6fp14j wrote

From the makers of The Evil Within (seriously) & The Evil Within 2 (naturally)

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mucho_mochi t1_j6fqins wrote

It’s a double AA game, and you didn’t even bother to search the team that developed it. Probably would be worth doing before you come and make a post to discuss it.

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Avenger1324 t1_j6ff8a7 wrote

While of course it requires the game to be fun, a large part is down to the way it was released.

By effectively surprising everyone with an immediate release we had no real opportunity to build up an idea in our head of what it would be like as something to judge the game against. We didn't have months of build up, hype, drip fed content, or crucially anything shown that fails to make the final version.

Nice stunt for a one off game and worked well for them, but don't expect similar to happen for the next big AAA titles - Forza, Starfield, COD etc.

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KonoDoesArt t1_j6fi7gs wrote

No, that isn't it for me.

For me it's the fact that it's something new, and it has personality. It's not just a shallow, soulless copy of a Soulsborne, it's not some regurgitated competitive FPS, it's not a shallow "open world" sandbox... it's its own thing, and it takes it to 11. It's not just some hollow attempt to cash in on what's popular.

And then you look at how the world and story is designed: It's just an adventure. You're not stopping some universe ending threat, there's no apocalypse, you're not some grimdark war-scarred fucking monster... you're just a dude on an adventure. The game doesn't have all the ridiculous drama and grimdark uber dark fantasy that literally everything else has.

Added onto that, the game treats itself as kind of a joke or comedy routine. Lots of gags, a fucking hype man to narrate, and so on. It's not edgy and dark and brooding.

And, one of the biggest things? I haven't even seen an option to put money into the game. It's just a game, like they used to be.

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Xano74 t1_j6fgcds wrote

I wouldn't call it AAA, but it's definitely a great game. It's a game game and I miss those being made. Colorful art style, not constant talking and cutscenes. You play the game.

In a gaming world where we are oversaturated with realistic narrative style games it's a breath of fresh air to see something so different.

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