Submitted by LasciviousApemantus t3_10q3mgu in gaming
Edit: I mean permadeath and the standard roguelike elements is standard for every run but you can pay to keep that character permanently. Like an infinite arcade token for infinite "continues"
Submitted by LasciviousApemantus t3_10q3mgu in gaming
Edit: I mean permadeath and the standard roguelike elements is standard for every run but you can pay to keep that character permanently. Like an infinite arcade token for infinite "continues"
Why would I pay to unlock permadeath?
Maybe you can explain the possible benefit of paying for that.
Cuz if I wanted permadeath on a character enough that I would be willing to specifically pay for it per character, couldn't I just stop playing that character once I died? Making permadeath free.
It makes no sense.
I would rather pay for the game and have everything. Microtransactions i think its a bad idea.
Hell no
What if it was specifically designed so it didn't affect multiplayer and skilled players could unlock the same mechanic in a single run if they got far enough?
So if I die, I get sent back to some checkpoint, but if I want to restart the run from scratch I have to pay? Why would I do that rather than just continuing?
Someone got a good character roll and became particularly attached to their character build and don't want to have to start one from scratch.
No, i mean the opposite. Every run is permadeath except for the ones you unlock which you can keep going on forever even if you die.
It sounds like what you're describing here is the exact opposite of what your post is asking.
It sounds like what you're saying is permadeath would be the standard, and you would pay to remove permadeath from a character you liked.
Which sounds like an absolute bullshit mechanic.
What would you suggest then
So it’s like those old arcade games where you had to keep pumping quarters in to continue? No thanks.
I wouldn't suggest anything. I'd rather just pay for quality games like hades.
Its like that but you only have to put in a quarter once
This seems more money hungry than electronic arts.
Nothing. Free to play is fucking free to play.
Nope
A new idea
It would depend on the gameplay and how much $ per character. Let's say I wanna pay for a character to keep for $5, I guess I could see myself or others paying for it, but again it would have to really have some fucking banger gameplay to keep me drawn in.
This reminds me of a few games I've read about, yesteryear. One was roguelite where viewers could have say in what kind of run, a player would encounter. Kind of like running man. And another one was where if a player died, they lost access to the game, meaning permadeath. Don't recall much else about them.
Doing that in a permadeath MMO like Realm of the Mad God would be one thing. Where a character takes 20 hours to maximize their stats, and then can be used for hundreds of hours beyond that to grind for general account progress.
But in a roguelike, a singleplayer game designed around short 2-8 hour runs, where survival during that singular run is the entire point...I don't see why I would. I don't see why I would pay real money to revive myself in Risk of Rain 2 or something.
I wouldn't play that game, no. If the base game was balanced well, I might pay for different game modes that could include different death mechanics, but I wouldn't pay to throw off the balance in a game I liked as is. Throw in a few achievements and put it up on steam and I might pay for almost no changes, just to support the dev(s) (I did it for Tales of Maj'Eyal).
That doesn't make it any better.
No, the keep-your-character mechanic sabotages a core characteristic of the genre; and the mechanic doesn’t benefit in any way from being paywalled.
You could have locked it behind an in-game challenge or a puzzle, or you could have buried it away subtly as a kind of “assassins creed style memory device”. But instead it’s just a microtransaction.
Its only purpose is to generate money, not provide a meaningful service or enable a unique experience. That’s predatory.
Just release the game with one char. And have other chars behind a one and done paywall
StupidGenius11 t1_j6nlqtz wrote
To be blunt: fuck pay-to-win gaming, and this is precisely that.