Comments
[deleted] OP t1_j2e1q2l wrote
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soberscotsman80 t1_j2e1ump wrote
Dark souls, elder scrolls aren't open world?
WindUpShoe t1_j2e1w7z wrote
Breath of the Wild did inspire a lot of developers, I'm sure, like.... Genshin Impact, I imagine. While it wasn't the first open world game ever, it was many folks' first real foray into the genre. I do believe Breath of the Wild was inspired by games Elder Scrolls V: Skyrim, in turn.
[deleted] OP t1_j2e2pg6 wrote
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TurboNeckGoblin t1_j2e2yoe wrote
BOTW was not the first game to do that. You think games just didn't exist prior?
SaiyajinPrime t1_j2e336j wrote
There's a whole group of completely uninformed gamers who somehow think that breath of the wild was the first open world game. It blows me away.
What a stupid post.
praisethesoon t1_j2e34nk wrote
lleosll t1_j2e38pd wrote
Darksouls isnt .
[deleted] OP t1_j2e3a49 wrote
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11nerd11 t1_j2e3do0 wrote
In some ways it was for open worlds. It's the combination of almost no barriers traversal and topography/points of interest.
Plenty of devs cite it as an influence these days. Head devs of Assasind Creed, Ghost of Tsushima etc.
It was designed by having testers run through thr open world and watch their pathing in real time, thousands of times, to place points lf interest in a manner that there are always multiple ones in sight, even with all the verticality going on.
The open world itself is one of the best ever created.
Bosdurgen74 t1_j2e4eue wrote
He is probably a new gamer š¤·šæāāļømeaning young breath of the wild had to be the first type of game like that he played
Infinite-Sleep3527 t1_j2e4xgv wrote
cough cough the Witcher 3 was released in 2014 cough cough
Chepstin t1_j2e5lh0 wrote
It's really odd.
Especially as BOTW is one of the least innovative games of all time.
It literally did nothing new, it didn't push any boundaries or change anything up.
Nintendo just threw a Zelda skin on another generic and bland empty open world.
Chepstin t1_j2e5n9q wrote
>The open world itself is one of the best ever created.
I'd argue it's one of the worst.
There's absolutely nothing of interest in it, it has excellent transversal mechanics which allow you to get around the world in a fun way.
But it's so barren and lacking in things to explore I don't know why you'd want to.
"Oh look it's one of the same 5 types of enemies copy and pasted over there"
"Omg it's the exact same ruins I saw 20 minutes ago"!
"Are you kidding me? Another shrine wow! I wonder if it has the same reward as the last 93 shrines I found?'
I can't wait to explore to try and find my 718th Korok seed.
It's the kind of Open world Ubisoft would get absolutely torn to shreds over.
DevilMayCarey t1_j2e6g5p wrote
The only game Iāve seen that almost blantantly rips off BOTW is Genshin Impact. Similar graphics, similar mechanics and features, enemies cluster the same, Iām not sure if they just used the same engine but itās literally BOTW with waifus.
Rescue-Randy t1_j2e6jfa wrote
How old are you OP?
KleitosD06 t1_j2e6oue wrote
We've really reached the "bland and generic" part of the cycle huh?
Chepstin t1_j2e6sxh wrote
Tbf Fenyx Rising is an identical clone of BOTW.
It's a slightly better version but it's still a copy and it isn't good at all.
No one cared about it without the Nintendo branding and Zelda Skin
Chepstin t1_j2e6u73 wrote
BOTW was bland and generic from day 1.
Msteele315 t1_j2e6w09 wrote
Ummm.. actually there is some debate about what the first open world video game is. Could be a game as old as 1970 called Jet Rocket.. But it is definitely NOT Zelda Breath of the Wild.
AmericanLich t1_j2e74qt wrote
Itās one of the emptiest as well. There is an interactive map online with everything in the game. If you take out all markers except main quests and side quests, itās pretty staggering how little there is in the game. Shrines were super basic mini games, a huge chunk of them were copy pasted combat challenges.
The little details were great, but you canāt make a game out of just little details, we need some beef. A lot of people found the physics playground aspect of it to be interesting, but as someone who grew up playing video games it wasnāt a particularly novel thing to me. These peoples minds would melt at everything you could do in gmod.
What made me really sad is itās dripping with unrealized potential. Iām looking forward to the sequel because the first game was clearly unfinished, and now they have a chance to slap some meat on that skeleton and really bring us something good. Not that it matters, itās Nintendo so itāll be sucked off until the end of time regardless.
trippypees t1_j2e75x0 wrote
no idea why this is heavily down voted, but it's reddit after all
TheLastOpus t1_j2e8fqm wrote
Should we just start naming games before botw that used that exploration style? Ok...elder scrolls, alll of them.
ella6767c t1_j2e8llk wrote
Assassin's Creed, DA:I, Far Cry, Horizon, Tomb Raider, Wildlands, etc... sooo many games use this formula. I'm not going to argue that it's necessarily a bad formula. Because I think there's merit in the mindless fun of going from spot to spot and clearing it out. But personally, I do think it's the antithesis of what a great open world game is. When everything is marked on the map, or too samey, when there's nothing to look forward too: no interesting quests, or characters, or random encounters, or useful loot, etc... then there's no genuine sense of adventure. It's a check-list.
11nerd11 t1_j2ef328 wrote
The Witcher has barely any focus on explorarion, without the witcher sense you would find jack shit.
This is a very frustrating topic because people have zero idea what they are talking about.
11nerd11 t1_j2ef911 wrote
A lot of people have a weird hate boner for it.
trippypees t1_j2efkp5 wrote
just reddit things...
I totally agree with top comment about it not being the pioneer but I didn't see anything wrong with yours
Infinite-Sleep3527 t1_j2efmdk wrote
Haha youāre absolutely incorrect. The reason I mentioned TW3 was because it truly did set the bar for open world games. Best side quests in the industry, great living environments and characters, and a perfect amount of high quality stuff to do in the open world. Every landmark has some sort of loot or cool story. Every thing you see, you can go to. And thereās no filler BS. Some mini quests you stumble across even affect the world and the main story. And thereās very very little repetition or re-used content.
Youāre free to dislike the game itself. But to deny that is fundamentally changed open world games is just objectively incorrect. Every single open world game that has come after has a small amount of TW3ās DNA in it. From 2015 all the way to present day.
11nerd11 t1_j2ehiyj wrote
W3 set the standard for quests and storytelling, yes.
Not exploration, certainly not traversal or combat for that matter. It's not an exploation based open world.
I don't dislike W3 in the slightest, your whole defensive rant is based on weird assumptions.
It changed open world games, and so did botw, in very different ways.
Infinite-Sleep3527 t1_j2ehpwv wrote
Didnāt think I was defensive or ranting at all. I thought we were having a friendly discussion. As indicated by me not downvoting you, but you downvoting me haha.
All good though I can tell this wonāt be a constructive dialogue, happy holidays!
11nerd11 t1_j2eiwlu wrote
You assuming I don't like the game just because I said it didn't set the standard in terms of exploration is very defensive, yes.
I didn't downvote you. I got downvoted too and didn't automatically assume it mustve been you. Again, seems defensive, sorry.
Yeah sadly seems like it won't, thanks for staying polite at least. Likewise happy holidays.
Chipdip88 t1_j2e1j77 wrote
It's amazing how people think that breath of the wild was some never before seen wonderchild for exploration style games.....