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imjustamazing t1_j2ct6q9 wrote

Having the player overcome challenges is a large part of what those games are about, and it's even baked in their atmosphere, design, and themes.

Since this is crucial to those games, I think the better question is how do you keep this vision intact while accommodating people who may not be physically capable of playing it. And I would 100% agree that FromSoftware could do a better job with accessibility options. But if your main concern is giving disabled people more access to play these games, I think you'd have more success tackling this from an input/controller perspective. If a disabled person could play on a controller or device they were comfortable with, the issue would be basically solved right there - especially since these games are not nearly as hard as the community makes them out to be, but maybe that's a separate discussion.

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rmatherson t1_j2ctx96 wrote

You're only thinking of disabilities as physical handicaps, and you're only thinking of difficulty as a desirable gameplay element.

A person with a cognitive disorder may not be able to enjoy Dark Souls as is, but if you give them the option to make the game slower, then they can experience struggling against Sif.

It's honestly gross as fuck seeing everyone be like "Nah the game has to be experienced in one specific way which happens to be the way I did it, and if people can't do that then too bad. Why would it matter TO YOU if people alter THEIR experience?

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