mgmcorruptions t1_j2cqrbu wrote
There's a difference between accessibility and difficulty.
NaCl_Miner_ t1_j2cwj21 wrote
Came here to post exactly that.
God of War Ragnarok has been universally praised for its accessibility options, none of which are the difficulty settings.
[deleted] OP t1_j2cqvtp wrote
[deleted]
mgmcorruptions t1_j2crzvs wrote
Look, you asked why. Some games aren't for everyone. I say the same thing about games designed for children not needing a prepare to die mode. FS games have an intended audience. That audience is more the "hard-core" crowd. I think, for example, there are very few people who would say colorblind options or hearing impared options are a bad thing within reason for most games. Difficulty is an entirely different issue. Especially when people have beaten these games with banana peels.
BlueMikeStu t1_j2cu6xz wrote
This.
Color correcting the game so that people who are certain degrees of colorblind have the same access to information is an accessibility option. Nerfing Quelaag because someone is butthurt they can't beat her is not.
HinshiRaito t1_j2csc61 wrote
Without discussing the topic at hand.
The above comment answers your question on why people "are against" accesibility options. You know peoples standpoint already otherwise you wouldn't have made this post in the first place. There seems to be no real reason to restart this extremely common topic again where everyone repeats what has been said in every thread before this.
imjustamazing t1_j2ct6q9 wrote
Having the player overcome challenges is a large part of what those games are about, and it's even baked in their atmosphere, design, and themes.
Since this is crucial to those games, I think the better question is how do you keep this vision intact while accommodating people who may not be physically capable of playing it. And I would 100% agree that FromSoftware could do a better job with accessibility options. But if your main concern is giving disabled people more access to play these games, I think you'd have more success tackling this from an input/controller perspective. If a disabled person could play on a controller or device they were comfortable with, the issue would be basically solved right there - especially since these games are not nearly as hard as the community makes them out to be, but maybe that's a separate discussion.
rmatherson t1_j2ctx96 wrote
You're only thinking of disabilities as physical handicaps, and you're only thinking of difficulty as a desirable gameplay element.
A person with a cognitive disorder may not be able to enjoy Dark Souls as is, but if you give them the option to make the game slower, then they can experience struggling against Sif.
It's honestly gross as fuck seeing everyone be like "Nah the game has to be experienced in one specific way which happens to be the way I did it, and if people can't do that then too bad. Why would it matter TO YOU if people alter THEIR experience?
nxlss t1_j2crgo0 wrote
And the best thing about accessibility options is you don't have to use them if you don't want/need to and get the exact same experience as before surprised pikachu face
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