Submitted by Valgonav t3_yhynf0 in gaming

From FIFA 23 to Call of Duty Modern Warfare 2, the 70$ price tag is far too high. I have no interest in purchasing a game with less content and quality put into it. I do not like the way the gaming market is going, as 60$ is a much more ideal price for games.

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shadesofwolves t1_iugd5v5 wrote

Some of you weren't around in the 90s and it shows.

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damnsignins t1_iugd8zn wrote

Inflation. Just don't buy games new. Most new releases get a price drop or sale after 6 to 12 weeks anyways. Just get over the F.O.M.O.

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BlueChris93 t1_iugddi0 wrote

While I do agree with your statement in having to pay full price for half assed games, do understand the amount of hours that go into making a game. Not to mention the entertainment hours : dollar value ratio.

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_metamax_ t1_iugdfsf wrote

Idk what you expect. Inflation, greed, whatever, prices are only going to go up. When games cost $80, someone will make the exact same post you just made.

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shadesofwolves t1_iugedfk wrote

It's easy to look back now and say that was a ridiculous price. At the time though, not so much. Nowadays people think games should cost $40 and get 100 hours out of it without DLC.

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magitek369 t1_iugehhd wrote

I remember getting Mario RPG on release date back in '96. Price was $60.

Amazing we didn't see a price increase years ago...

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ckirby7 t1_iugew6i wrote

I agree with you that expectations today are ridiculous. But at some point you have to draw a line on price. I believe if games base price goes over 100 then sales will fall off hard. I would probably still buy games but far, far fewer

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Teleskopy t1_iugfiyb wrote

Just wait a bit. Most games go $50 or below a few months after they release. I'll probably get GOW during the holidays, I'm sure it'll drop a bit by then. Plus it'll probably be updated to be better than on release date.

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my_trout_is_killgore t1_iugfoho wrote

Any game that costs that much should be forced to have a demo level. You used to be able to rent the games to see if you like them. Now , I guess you still can through mail order or maybe redbox but redbox never has new releases in stock and mail order is a pain in the ass. It's too much money to go take a chance on a random game. I just wait it out cause if it sucks , it will be on sale in about 3 weeks and if it's popular , it'll be on sale in about 4.

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Darth_Rutsula t1_iugfvyj wrote

Hi. Remember when video games were always $60 and have pretty much never budged since like 1985? It 100% makes sense that there would be a price increase. If anything, there should've been one many years earlier.

Also before we go cherry picking about "complete" games back then, remember there were many more that weren't and still were full price.

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MikaNekoDevine t1_iugh9ul wrote

We are talking a 30year difference, a huge advancement in tech. Yet we are paying this for so little to what this tech is capable off. Take a look at RDR2. What we are getting is a rehash of same games different skin, higher price AND it still includes micro transactions. So no 70$ does NOT justify the cost of what we get in a lot of triple A games, and yes there are exceptions.

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Senzin_ t1_iugi498 wrote

People are crying for 70$ pricetag, on games with content and replayability that surpasses the 1 dollar per hour mark, by far (CoD especially is supposed to keep you busy for far more hours than just "70")… while there are people happily paying 20 bucks for indies that keep them entertained for 2 hours. Meanwhile, cost hasn't changed that much over the years. Tell me about self entitlement :v

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MikaNekoDevine t1_iugjp7t wrote

No it is , and guess what it isn’t 70$. We are paying more for less, with the added “benefit” of just renting the game and not owning it like before. Elden Ring is another example of a game that is worth 70$ but also isn’t. The games worth that price are so little, increase in price means increase in quality and less monetisation.

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thewalkindude t1_iugkibm wrote

Games are getting more expensive to develop. That's what it comes down to. Games have been 60 dollars for 15 years now, while the budgets of AAA games keep increasing. Also, nobody is forcing you to buy these yearly games at 70 dollars right on release. They go on sale for pretty good discounts frequently.

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Zgame200 t1_iugkqu7 wrote

My rule of thumb is I don’t feel that I get my moneys worth unless it’s $1 per hour.

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MikaNekoDevine t1_iugmnli wrote

Why go far, take the latest COD it’s a fun game it is COD. But from what i heard so far one game mode, sub par campaign, kd ratio is gone, and best part battle passes. While on the other side of the coin, we got Horizon Forbidden West, which is imo worth the 70$ price. Yes we were paying the same or more in the 90s but things were still new. Now we nearly perfected it but guess what greed getting in the way. Now take on D2 in which is free but expansions aren’t and we lose old content or they become paywalled. Games are much more than 70$ nowadays, and the excuse it is only cosmetics means we also lost the ability to unlock that stuff while playing. What we are getting is nothing more than pretty graphics over games.

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Skennedy31 t1_iugn4kg wrote

Games have cost a lot more for a while now. Games now are driven by in game purchases and dlc to get the whole experience. In average, if you were to buy a game new, you're probably looking at $120 per game roughly.

The issue I have is that too many games are shipping incomplete and also act as beta's for the first 6 months to a year before getting to a good state. The level of content is small for the value with most games because the money is in multiplayer (which I don't particularly delve into often)

Plus development costs and inflation continue to rise, so it is what it is. It's been $60 for two generations now (360/PS3 & Xbox/PS4). Price increase was inevitable.

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damnsignins t1_iugoc10 wrote

It's not amazing. Companies used microtransactions to keep the retail price low. The price of most complete games hasn't been $60 since the 2000s. People are just happy with the, "I bought the game for $60 and I can skip the DLC," argument. But if anyone wants the entire game, the math is:

Complete game price = Base game + (DLC + Season Pass + Pre-order bonuses + "Partnered Sponsorship" tie-in codes + subscription models + optional microtransactions)

Not all of it applies to every game, but most, [not all], games have something in the parentheses of that formula.

And companies like Square Enix try to use the entire formula. I'm pretty sure the only thing Final Fantasy 15 didn't have was the subscription. They had multiple DLCs for that game that required buying other products to get a code for a weapon or armor or something. (-_ლ)

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Waste-Reception5297 t1_iugpc9x wrote

Inflation. Keep your 70 dollars for games that actually deserve them

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jakalarf t1_iugumw7 wrote

Price increase started when the new gen of consoles. Any AAA game excusive to the ps5 and/or series x have been $70.

At least you're not paying $90 where I live.

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Glad-Driver-24 t1_iugvwfe wrote

It's inflation, if you look at a game in 2020 that cost $60, it's like $70 now.

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nemoismorethanafish t1_iuh1z2f wrote

Microtransactions are keeping games as low as $70... You understand that right?

With no microtransactions, everyone has to pay $100 for the "WHOLE EXPERIENCE COSMETICS AND ALL"

which currently only dummies like myself pay for.

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nemoismorethanafish t1_iuh25fp wrote

You can always return games within certain limits. For steam I think it's 10 hours? There's your demo level.

"Games that cost that much" just doesn't even scan for me. Brother, I've spend more than that on an ounce of weed. $70 isn't asking a lot for games that take years to develop.

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MrFoozOG t1_iuhc38j wrote

Everyone who owns a PS5 effectively supported the price increase on video games.

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MrFoozOG t1_iuhc7yl wrote

>Nowadays people think games should cost $40 and get 100 hours out of it without DLC.

duhh? have you seen the quality of todays games compared to back then?

Half assed pieces of shit, lied about content left and right, blatant nonsense, live service etc etc. People who pay 70 bucks for a newly released game today are mental.

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LuneBlu t1_iuhgof4 wrote

Everyone wants more money. That's the true reason. Not inflation, or games getting more expensive to make. The lion's share of the profits goes to shareholders and upper management, not the people who made the game. For the most part, they and CEOs just receive substantially more. According to reports, it doesn't trickle down significantly.

The other side of the coin is generally people's expectations rise with how much it costs them. So more games flop commercially.

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Glass-Teeth t1_iuhgpgv wrote

I find it hilarious how this is seen as expensive, it's honestly mind blowing how games have managed to stay so damn cheap. The only reason this is perceived as a steep price is because it's compared against ridiculously low or even FREE games... FREE. Obviously this community doesn't have many other hobbies because compare this kinda stuff to travelling, partying, gambling, photography, shopping, collecting literally anything, hell I've seen gym memberships far more expensive than the PlayStation plus subscription. And all those previously mentioned hobbies are usually on special occasions, not available every day. Four hours max of work to enjoy a game for literal years to come is a great pay off, and even then you guys feel like you're being scammed. Gaming is truly an amazing hobby.

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Glass-Teeth t1_iuhhecx wrote

People even whine about the cost of cosmetics in free to play games, it's bewildering. Gaming is one of the cheapest hobbies available and yet it's not good enough apparently, I guess the next step is for the game to be paying us to play.

(Realisation that people made money off of selling cs:go skins)

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Andr-O-Mat t1_iuhqkkk wrote

Us Canucks have been dealing with $80 price tags for a while, and they're likely even higher now. My way of dealing with it is to simply not purchase the game on its release date, and merely wait until all the bugs have been fixed, and the game is on special.

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young-fool t1_iui5ar3 wrote

Because current gen consoles is more powerful and publishers see it as a good reason to raise the price i guess?

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MikaNekoDevine t1_iui70h2 wrote

If you really believe that, then I feel bad for you. They are still making record profits, and through dlcs were the old form of micro transactions. Difference most cases I paid for content with dlcs, that are not just skins but for a new experience. Now we are paying almost the same amount but for a single skin instead of dlcs. Right now, gaming has been how to monetise the game as clear as day, than at least pretend to care about player experience. You want cosmetics or battle passes go free to play.

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Life_Eggplant1856 t1_iuixp9t wrote

It's all about inflation man. I haven't bought a new game for almost a year.

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Darth_Rutsula t1_iujbrbs wrote

I remember the force unleashed 2 getting beaten in like 5 hours. That was a massive disappointment for a video game, cool power trip though.

Even the rogue squadron games are super short (like 1 or 2 hours).

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Leon_Lights t1_iujbsgm wrote

Yeah. Production teams are a lot bigger now. Everything from voice actors to 3D modelers. Costs to make games are far higher now than back in the SNES days, and yet games are still about roughly the same price.

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thewalkindude t1_iujenp6 wrote

If a game isn't worth 70 dollars to you, no one is making you buy it at 70 dollars. The new CoD isn't worth 70 to me, so I'm not buying it. And why shouldn't free to play games like Destiny 2 charge you for major expansions? They have to make money somehow.

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MikaNekoDevine t1_iuji4a1 wrote

I’m not saying they shouldn’t, it’s the locking of old content behind those paywalls. Plus, I’m against the defending of the price increase, it was long over due yes, but it came in the worst way possible.

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thewalkindude t1_iujjf5x wrote

I'm mostly talking hypothetical, that there probably will be games out that are worth 70. I think most of the ones that are 70 right now are rip-offs, and are ridden with microtransactions like you said. I'm not as against DLC as a lot of people on here, because I think a lot of it is quite good. I'm definitely against things like 20 dollar skins though.

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PlayerOneThousand t1_iujl63r wrote

If people purchase anything for $80 then it’s worth $80. The players need to stop buying overpriced shit and the market will speak for itself.

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magitek369 t1_iuk45yo wrote

I feel like everyone complaining, "the price of these games is too damn high!" y'all must have been born in the past 20 years, because retail prices haven't changed; yes, microtransactions exist, and yes, most DLC isn't free, but if you compare the amount of content against dollars paid, still feels like we're coming out ahead IMO.

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Cmdrdredd t1_iuk7xqb wrote

I don't like it but it's still one of the best value per dollar hobbies out there.

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