I assume this.mode is accompanied by reduced resolution/lower detail but I can't find any details on it. Does anybody know what it sacrifices to achieve this?
Comments
psgmcr OP t1_iueaq3x wrote
Perhaps nothing has but doubling the frame rate on an already graphically very impressive game without any sacrifice feels too good to be true.
I'd love to be wrong, I've no idea
HazardIsFunny t1_iuebwsz wrote
HazardIsFunny t1_iuec3ld wrote
Because if nothing was sacrificed it wouldnt be an option, the game would just run at 120fps, why would they make artificially stifling the game an option for no payoff?
Wendigo79 t1_iuehyx6 wrote
Your gonna see games go back to 60-45-30fps in the next couple years
DanSanderman t1_iueitm3 wrote
Because a lot of TVs can't run 120fps so they make it an option.
XZamusX t1_iuej94g wrote
Gotham knights says hi.
How a game will run it's entirely up to the developer if they do not aim for 120 fps they can technically push for better graphics, if their game poorly optmized it will be forced to sacrifice in other departments to reach 120.
Hudds83 t1_iueaj84 wrote
I don't know the answer to this but why do you assume something has been sacrificed?
Isn't the PS5 built to run games at 120fps?