Oneiricide t1_iuc6trm wrote
Graphics are a placebo. These are no longer the days of chonkasaur polygons, improving graphical fidelity is purely masturbatory at this point and adds nothing of value to a game.
Art style is far more important than graphical fidelity, but gameplay is most important.
There was a great talk I can't remember the name of now, but the gist was "what do you do when graphical fidelity is 1:1 with reality? You still have to put something in the game for the players to do"
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