Viewing a single comment thread. View all comments

Sabetha1183 t1_jebw37c wrote

Resident Evil 2 is survival horror, which is a genre that really only works by making the player have to worry about resources like ammo and meds. Otherwise you have just another zombie shooter which is fine, but not what Resident Evil original set out to be.

At least until you get more practiced at the game, anyway. It's very possible to kill every zombie in RE2 remake and still have tons of ammo left over by the end of it, even without relying on the infinite knife.

12

RejectedInfant OP t1_jebwxlc wrote

Last of us did a much better job

−20

Sabetha1183 t1_jec0fxj wrote

Good for TLOU. It's not really trying to be the same thing as a Resident Evil game.

Even if you made fun of the sentiment, the point literally is "you don't have to kill them all". You're supposed to consider if it's worth burning up the ammo to fully clear that hallway or if you can get by just staggering them with 1-2 shots and sprinting past.

Knife durability likely came about as an idea because an infinite knife runs counter to that philosophy. Especially given how powerful the knife in RE2 remake actually is, even the non infinite variant.

Of course, Resident Evil has a history of letting players unlock infinite weapons so they can go nuts on future playthroughs so we get the infinite knife(and infinite ammo weapons) via an unlock.

7