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ShounenSuki t1_jefsgxf wrote

It might eventually be an option, but you'd have to be able to limit the AI to only the information an NPC would have, and you'd have to somehow adapt the AI to serve the function the NPC has within the game. I feel like it'll be a long time before AI will become a viable option.

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Platybear_OG OP t1_jeft3cv wrote

Yikes, I guess you'd have to make a backstory for each character. Then again, you can just use GPT to create it then train it only on that + in-game lore and facts. I dunno, just interesting to think about.

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ShounenSuki t1_jeftgh8 wrote

It's interesting, but the real question is if using the AI adds enough value and saves enough time to compensate for the loss of control and creativity and the added complexity of training the AI and customising it for each NPC

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Smurftra t1_jego4bp wrote

I think you said it perfectly. IMO this would work in a rogue like setting, but in a fully fledged world, not having control might hinder the experience. However, I could see an hybrid where the game works tradionally by having a pre made response, but letting the AI word it. Something like: NPC must express gratitude, write me a sentence for this.

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ShounenSuki t1_jegoltc wrote

I can see it now:

  • AI-NPC: "Thank God you were there to help us!"
  • PC: "I thought this game didn't have gods?"
  • AI-NPC: I apologize for the mistake in my previous response. You are correct that there are no gods in this setting
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Smurftra t1_jegpi4n wrote

hehehe

​

I meant it more like normal dialogue options:

PC : (Picks an option:) 1) Die!!! 2) I'll help

AI-NPC: if PC selected 1, generate threat sentence, if 2, generate gratitude sentence

but then we're far from natural conversation. I'm just thinking this will be the first step

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420binchicken t1_jegmoc2 wrote

I don’t think it would be as hard as you think. I’ve seen people roleplay with gpt4, asking it to pretend it’s in ye olde times and to only respond like someone back then would.

With very few prompts it did a good job.

I imagine a AAA game could definitely license some ai and fairly easily tweak it to role play as various characters in their game.

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Torugu t1_jegtavi wrote

Games with AI generated quests already exist.

The tricky part is integrating AI generated dialog with human designed quests. When the player asks "Where can I find wild boar to collect seven boar asses?" it's not enough to have an AI that gives a sensible answer to the question. You need an AI that can accurately convey information about the quest to kill seven boars.

And you need to train that AI without having to write 50 different versions of the same quest dialog to train the AI on. As someone that works on "AI" ^((I still think that is a stupid marketing term btw)), my first instinct is that that should be possible, but is far from trivial problem.

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