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boxsmith91 t1_je6rn5p wrote

... except most of this only applies to generation 2 synths. And generation 2 didn't have true AI. Gen 3, as far as I remember, has all the same drawbacks that natural born humans do.

Now, could they modify gen 3s to be more resistant to rads or regrow limbs. Probably, but I'm not sure that's in scope for the discussion.

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Samakira t1_je6sqr4 wrote

gen 3 are still immune to radiation.

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boxsmith91 t1_je6sxpz wrote

And that's canon? I haven't played the game in years but I feel like I would have remembered that.

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Samakira t1_je6t9cv wrote

yes. its possible for a settler to have been an institute synth, and if happiness is low enough, they will rampage, like in diamond city. the easiest way to find out is via the vats weakness perk, since anything thats not a ghoul/robot and has full radiation immunity is a synth.

this is also how we know sole survivor is not a synth, since radiation does damage them.

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boxsmith91 t1_je6tl76 wrote

That feels more like Bethesda not bothering to differentiate gen 2 from gen 3 in their code than actual lore. I dunno, I'm skeptical unless it's actually stated in terminals / dialog somewhere.

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Samakira t1_je6ufkf wrote

gen 3 synths are the only humanoid ones. so bethesda specifically chose to give this special group of npcs radiation immunity.

nick also states, if you take him to the glowing sea, that radiation isnt much of a problem for him, due to him being a synth. nick is also one of 2 prototypes for gen 3 synths. (DiMa being the other), so presumably, especially with gen 3 synths having the immunity, it does ally to them.

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boxsmith91 t1_je6w9sj wrote

.... except Nick and dima have the body of a gen 2. That is to say, mechanical. Of course they're immune.

You say, "specifically chose", but it could just be a simple case of copying the stats from gen 2 and pasting them to save time. This IS Bethesda we're talking about here. Without specific dialog to confirm it, I remain skeptical.

In the creation kit, ARE gen 3 synths even their own race? I'm not a modder so I don't know how to check. I always assumed they just plopped synth components in the inventories of regular human NPCs.

And all of that aside, it doesn't really make sense when you think about it. Gen 3 was designed to pass for / infiltrate humans. Not getting sick from rads would be super suspicious. Furthermore, the amount of genetic manipulation that would be required to make them immune would probably trigger all sorts of bio / DNA scans. Not saying many exist in the wastes, but it's still a really dumb idea.

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Samakira t1_je6wnp3 wrote

They would have to be separate, since they have their own programming, like the murder rage on low happiness, as well as having full rad immunity. They have a completely separate ai to gen 2, due to being settlers, not enemies (the only other type of gen 2 we meet)

edit: dont downvote them just for not agreeing with me, yall.

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