lordraiden007 t1_jecija1 wrote
I honestly wish it were longer. I remember trying to get into the DayZ standalone game last year with my dad, between difficulties with finding servers, eventually resolving to hosting our own, QoL features (teleporting, custom loot tables, mods, console commands, etc.) being exponentially harder to access than the sold ARMA 2 mod we eventually decided to just give up on that (garbage) game and return to the mod. That took us 5 hours over several days due to our schedules though, but we probably didn’t even spend more than 30 minutes actually in the game, most of it was spent in lobbies, server menus, changing controls, and other such things.
Granted that’s not a particularly common case, but it does exist for games that have terrible or convoluted means of setup for multiplayer.
HalalBread1427 t1_jeckupj wrote
There are also games that are just really short that need to be considered, a lot of small, cheap, indie games can easily be beaten in under 5 hours.
lordraiden007 t1_jecvokz wrote
I know, which is why I didn’t say it should be 5 hours, just longer, or with considerations for games that require extensive setup.
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